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  1. Earlier
  2. With the impending release of Shadow of the Colossus on PS4, we’re working with Bluepoint Games to create some new high-res desktop and mobile wallpapers. There’s just one problem: there are lots of colossi to choose from! So, we’re leaving it to you. Vote below for the colossus you’d most like to see a wallpaper for. We’ll tally the votes on January 29, and Bluepoint will get to work. Then, starting January 31, we’ll release the top five reader-voted wallpapers as we count down the days until the ground-up rebuild launches on PS4. POLL: Which Wallpaper Should We Make? View the full article
  3. God of War Out April 20 on PS4

    People of PlayStation the world over, God of War is launching April 20, 2018. I would love to write a long blog post here but, apparently, I have a game to get done by 4/20 so I gotta get back to work as soon as possible. God of War | Gallery First, let me say that this is my favorite release day of my entire career. If I live to be 100, I do not think I will be able to top this release day. There has been a long journey just to reach this point, so it’s a little bittersweet to think that we are only a few months away from that journey finally coming to an end. While I am sad, I am also excited because it means everyone will get their hands on this crazy adventure we have been crafting for nearly five years! Speaking of trailers. Yeah, I just lost interest finding an elegant way to get here from the last paragraph so I just went for it. That is just how I roll. I really am ecstatic that I can finally show you this beautiful trailer we have been cooking up in the creative kitchens of Santa Monica Studio headquarters. It will give you more insight on why Kratos and Atreus are going on their journey as well as provide a glimpse at some new bits of action. I love this trailer. After I saw it, I pre-ordered the game. So, April 20, 2018…mark the date on your calendar, people. Clear that schedule, tell your significant other they are wonderful, because that is always a nice thing to do, and then wonder what you will do with all that free time you have now that you don’t need to keep asking me when the release date is. Thank you everyone for your continued support of our game-making addiction. I will do my best to keep sharing information as we head towards launch. …But wait, there’s more! I’m proud to share our limited Collector’s Editions and Digital Deluxe Edition, whose every component is connected back to the Norse universe and story of our game. Pre-Order Offer I should first mention, if you pre-order any edition (or already did) at a supporting retailer, you’ll acquire these three legendary shield skins (which you’ll need internet connectivity to access!) for Kratos to bash and defend against all manner of creatures we created in the brutal Norse wilds. If you pre-order any edition at GameStop or EB Games, you’ll also receive the Luck of Ages XP Talisman which improvers the wearer’s luck, providing: Increase XP gain Increase Hacksilver gain Increase the ability to trigger Perks Collector’s Edition | $129.99 USD/$169.99 CAD The 9’’ statue was crafted by our team in collaboration with the incredible folks at Gentle Giant. The cloth map is a unique companion to your journey, and an art piece on its own. The Huldra Bros carvings pack as much detail as their personas do in game. Just a few of the highlights, not to mention the digital items as well! Stone Mason Edition | $149.99 USD/$199.99 CAD (EB Games Exclusive in Canada) Available in the US and Canada only, this edition includes everything in the Collector’s Edition along with four very distinct, rare items directly from the game. You might recognize Atreus’ wooden Horse and Troll carvings from our E3 2016 debut. They complete the collection with the Huldra Bros, btw. The Stone Mason Ring is a finely crafted piece of jewelry, whose story we won’t spoil. The talking Mimir Head keychain may be your personal favorite after you interact with him in game. Massive credit to Gentle Giant capturing the exquisite detail of these! Digital Deluxe Edition | $69.99USD/$89.99 CAD If digital only is king for you, we didn’t forget. Adorn the legendary Death’s Vow Armor Set to increase your strength, and honor the solemn promise that sends Kratos and Atreus on their journey through the Norse wilds of Midgard and beyond. The digital comic book from Dark Horse, Issue #0 starts to unearth the story of Kratos before his quest with Atreus begins. Not to mention both the digital comic and mini art book will come with exclusive creator commentary tracks. Finally, available to addresses in the US and Canada only, pre-order this Digital Deluxe beauty to get a sweet, exclusive, shiny, limited-run God of War physical pin. Mark your calendars for God of War’s release on April 20! If you’re not convinced yet, watch that trailer one more time or follow us on Facebook and Twitter for more development updates! View the full article
  4. Supermassive Games is really excited to open the doors to the Blackwood Pine Sanatorium today, and I want tell you a bit more about how we built the dark and mysterious world of The Inpatient. The branching storyline is one of the game’s stand-out elements, and it’s something we are proud of. We tested different outcomes to make sure it was truly effective on every branch and felt seamless regardless of what decisions a player makes. The team invested a significant amount of our initial development time looking at the different ways it could work, so even the simplest of decisions can have profound effects on the story. It was important to us that even the smallest detail was considered — something as small as turning left or right down a corridor can have dramatic consequences on your experience. Because the choices you make shape what happens to you, we felt it was important make it clear to players when they had made a particularly important decision. So we have brought back the Butterfly Effect from Until Dawn to highlight that the actions you take have real consequences, both for yourself and the characters around you. One of the great things about PlayStation VR is the way it immerses you and places you in the heart of the action. It was super important to us that players felt like they were inside Blackwood Sanatorium themselves, so we decided to make it possible for players to select their gender. This is one of the first choices you make when you begin and the selection you make actually affects the way that characters in the game interact with you throughout, helping you feel even more drawn in as you play. From a development perspective, this was one of the more challenging aspects for us to manage. It is a challenge we relished, though, and we’ve been able to present a richer, more believable experience because of it. So we’ve talked about the impact of the decisions you make in the game, but to create something that would really draw the player in we had to make the story itself compelling — players have to want to uncover the mysteries they are presented with. Writing a linear narrative is an art form in itself, but writing a series of narratives that take the story in different directions depending on the player’s choices? That’s something else. So we were excited to once again work with Until Dawn writers Larry Fessenden and Graham Reznick to bring The Inpatient to life. Virtual reality is such an immersive platform and we knew that along with stunning visuals, the story needed to be fulsome and gripping. As Hollywood scriptwriters, the Larry and Graham naturally added nuance and detail to the characters that make you want to play on and understand what’s happening. We worked together to find new ways for the story to take twists and turns that would increase the tension, while building characters that players could genuinely engage with. With the storyline in place, we wanted to create an atmosphere that reflected the bleak and unsettling environment inside the Blackwood Sanatorium. You will notice elements such as uneaten sandwiches resting on tables, smashed plates under the beds, and graffiti scrawls across the walls of the Sanatorium cells. These were added to create a bleak and unsettling atmosphere, whilst other additions play an important part in guiding the player to the next stage of the game. Of course, The Inpatient also has links to Until Dawn. Fans of that game will see some familiar characters and have the opportunity to find out a bit more about the staff and patients. That’s all from me for now. We hope you enjoy the new trailer and are looking forward to unravelling the mysteries of The Blackwood Sanatorium. We’ll be opening the doors today… View the full article
  5. Hi PS Blog! I’m Rhod from Dakko Dakko, and I’m very proud to show you our newest game, coming exclusively to PlayStation VR. It’s called Pop-Up Pilgrims. We’ve long been all about 2D gaming at Dakko Dakko, and at first it seemed like the recent arrival of VR gaming wasn’t likely to affect our development plans. Fortunately, I had the chance to try a friend’s VR kit quite early, and the moment I put the headset on my mind started racing with ideas for what our games might be like in VR. Within a couple weeks we had gone from never really thinking about virtual reality to having a specially adapted version of one of our PS Vita games – Floating Cloud God Saves the Pilgrims – playable in a VR space! The incredible impact of seeing a 2D game exploded out into multiple layers in VR instantly convinced us that our games have huge potential in this area. The player could look anywhere on the stage at any time, no scrolling required! Characters could be moved between 2D layers and the player could easily and accurately tell which layer they were on! Characters could lurch right out of a 2D scene! We were convinced, and Pop-Up Pilgrims was born! Pop-Up Pilgrims is a new kind of action game where you use your PS VR headset to guide a group of intrepid adventurers on a 2D-in-3D quest. The pilgrims need your help to cross treacherous pop-up islands and contend with a cast of peculiar demons as they try to reclaim their god’s source of power. Using PS VR’s head-tracking capabilities, you need only look where you want a pilgrim to act, and with the press of a button the nearest pilgrim will eagerly leap toward your cursor to do your bidding! It’s simple to control, but once your pilgrims start to wander in different directions things can get pretty crazy! You’ll have to move carefully in and out of the game’s layers to guide each and every pilgrim safely to the exit. We’re very excited to announce right here that you’ll be able to play Pop-Up Pilgrims very soon indeed! It’ll be available to download from PlayStation Store on February 13th. View the full article
  6. Lost Sphear, the second title from Tokyo RPG Factory, will be released on January 23rd, and I am very excited to deliver this new RPG for fans to play. Many people played our first title, I am Setsuna, and we received a lot of feedback. We thoroughly reviewed that feedback during the development process for Lost Sphear and used it to examine how to improve various elements of the game. Some of these improvements include the freedom of movement in battle, a Spiritnite customization system, the ability to converse with your party at any time, a diverse variety of locales to explore, over 40 hours of gameplay, and the fact that we now have inns (lol)! We wanted Lost Sphear to deliver something players may have not experienced, so we made “memories” a central theme. The story and game mechanics revolve around this theme, and I believe fans will enjoy this new twist for an RPG. Another new feature is the addition of “Vulcosuits” – mechanized armor that can be equipped by your characters. Each Vulcosuit has unique abilities and can be used to traverse obstacles throughout the game, but most impressive are the special attacks known as Paradigm Drives that you can unleash in battle! Try out all of the different Vulcosuits you acquire on your journey! We paid careful attention to detail as we developed this title in order to power up in all aspects of the game, but there were many challenges we had to face. One of the interesting challenges was when we decided on the name of the title: Lost Sphear. Not only did we gather ideas amongst the development team, but we gathered input from team members across the globe and came up with “Lost Sphere” as one of our potential names. However, we wanted it to be a bit more unique, and as we pondered how to achieve this, CEO Yosuke Matsuda suggested “why not change the ‘Sphere’ in ‘Lost Sphere’ to ‘Sphear’?” According to what Mr. Matsuda looked up on his smartphone, he said that despite “Sphear” being an archaic way of spelling it, it does have the same meaning as “Sphere.” Now, I tried to look it up as well and have not found any information of the sort. Ultimately, we reached a consensus with the Western offices and finalized the name as “Lost Sphear.” Since then, we’ve referred to Mr. Matsuda’s smartphone as a “magic smartphone” (lol). Just the topic of deciding on the name brings up this much to talk about, which goes to show there was so much stuff that happened during the production that I could never run out of things to say. Thanks to that, I firmly believe this game will be something many people will enjoy. I would love for you take this game in your hands and enjoy it. Your support is greatly appreciated. Lost Sphear Director Atsushi Hashimoto View the full article
  7. If you know me, you know my game never stops. Whether I’m at home or on the road, I’m always playing on my PS4, which is why I’m excited to announce my official collaboration between Nike Basketball and PlayStation with the PG-2 “PlayStation” colorway. Nike PG-2 “PlayStation” Colorway | Image Gallery Just like basketball, I’ve had a knack for video games since I was a kid. When I was 8 or 9, I used to amaze my uncle and all his friends by consistently beating them in all the sports games we’d play. And if I saw something cool while I was playing, I’d go outside and try it out on the court or the field. So in a way, sports and video games were always feeding off one another to me. This collaboration has been a long time coming. Ask me what my favorite PlayStation memory is and I’ll tell you it’s when my dad got me a PS2 for Christmas. I’d been dropping hints left and right because I knew that was it. That was the next big thing. You could say the same with Nike. As a kid, I’d make sketches of what I wanted my Nike shoes to look like because it’s something I’ve always wanted to be a part of. Now I have the opportunity to make something very special and personal to me with the help of two of my favorite brands. Working with designers from both Nike and PlayStation, we took inspiration from the console’s DualShock 4 controller and the iconic symbols that have been a part of every PlayStation product to create a colorway that honored my game both on and off the court. A few interesting things that you should know about the colorway: The tongues of the shoe sport the PG and PlayStation logos, which illuminate and pulsate blue just like when turning on the console The back heel of the left shoe has a unique barcode that contains a PSN voucher code, which can be redeemed at PlayStation Store for a Paul George Dynamic Theme for your PS4 The colors of the sneaker pay homage to the buttons on the DualShock 4 controller The iconic PlayStation symbols are embossed in patent leather on each shoe The look of the PG Dynamic Theme is reflected in the sock liner on each shoe I consider myself one of the biggest gamers in the NBA. Ever since getting my PS2 for Christmas as a kid, my game has gone with me wherever I go, so working with PlayStation was something that felt inevitable. The PG2 “PlayStation” colorway drops globally on February 10, 2018. For more information on the release, download the Nike SNKRS app. View the full article
  8. A sprawling world! Towering monsters! Ferocious weapons! Delicious food! The beloved action RPG returns with Monster Hunter: World, launching January 26 on PS4. Select your favorite weapon and hurdle into the dangerous wilds of Monster Hunter: World. Stock up on items and hunt down monsters as they roam the verdant and varied environments in game. Only the most dedicated, well-prepared hunters will fell the beasts of Monster Hunter: World and reap the rewards, crafting even better gear for the next adventure. Good luck in your search, and never hunt on an empty stomach! For a full list of new releases coming to PlayStation next week, read on. And enjoy The Drop! New Releases: Week of January 23, 2018 The Aquatic Adventure of the Last Human PS4 — Digital Explore the ruins of humanity in this mesmerizing underwater action-adventure. Discover thriving wildlife, encounter monstrous beasts, and let curiosity guide you through an inevitable voyage of extinction. Celeste PS4 — Digital (Out 1/25) Help Madeline survive her inner demons on her journey to the top of Celeste Mountain, in this super-tight, hand-crafted platformer from the creators of multiplayer classic TowerFall. Dragon Ball FighterZ PS4 — Digital, Retail (Out 1/26) Dragon Ball FighterZ is born from what makes the Dragon Ball series so loved and famous: endless, spectacular fights with all-powerful fighters. Iconoclasts PS4, PS Vita — Digital Robin just wants to be a mechanic and help people, but without a license she’s a sinner in Mother’s eyes. Ever since picking up her wrench, the world has been going nuts and she’s wanted to bolt it back together. Now Penance is raining down on everyone she loves and One Concern agents are after her. But something big is going on — bigger than droughts of Ivory fuel and personal conflicts — and Robin’s in the thick of it. The Inpatient PS VR — Digital, Retail Discover who you are before it’s too late in The Inpatient, a PS VR exclusive set in the Blackwood Sanatorium, over 60 years prior to the award-winning Until Dawn. Laws of Machine PS4 — Digital (Out 1/25) There is a corporation called Robotech, which was established by Professor Sharpey. He developed the system of artificial intelligence based on neurospheres, which was recreated during his experiments with lunar type soil. Lost Sphear PS4 — Digital In the remote town of Elgarthe, a young man named Kanata awakens from a devastating dream to find his village is disappearing. Facing an ominous power that threatens the fabric of reality, Kanata and his friends set out on an adventure to use the power of Memory to save the world from being lost forever! Monster Hunter: World PS4 — Digital, Retail (Out 1/26) Welcome to a new world! Take on the role of a hunter and slay ferocious monsters in a living, breathing ecosystem where you can use the landscape and its diverse inhabitants to get the upper hand. OK K.O.! Let’s Play Heroes PS4 — Digital Based on the hit Cartoon Network show, this game stars pint-sized hero K.O. as he punches, slide-kicks, and power-moves his way through hordes of evil Boxmore robots on an epic quest to save Lakewood Plaza Turbo from the maniacal Lord Boxman. Wild Turkey Hunter PS4 — Digital (Out 1/24) Come experience interactive hunting at its best! Enjoy matching wits with America’s most elusive game bird the wild turkey. Fall Out Boy – M A N I A LANCO – Hallelujah Nights Dave East – P2 A Bad Moms Christmas Batman: Gotham by Gaslight Only the Brave The information above is subject to change without notice. View the full article
  9. Switchblade is an intense high octane action combat game with an ever shifting array of strategic choices as the battle unfolds. Switch seamlessly between different heavily armed vehicles on the battlefield to create endless tactical choices. The closed beta opens to players on January 22nd and will only be available for a short period of time, so make sure to sign up here. For those of you who are unfamiliar with the game, we have a short Q&A below with Switchblade’s Project Director (Jeff Lewis) and the Creative Director (Craig Howard). How would you describe Switchblade to a newcomer in a single sentence? Jeff: It’s an awesome vehicle action game with MOBA rules. Craig: You play in a team of five and you just have to take out the rival teams bases to clear a path to their core before the time is over then it’s a knockout and you win the game. What are the rules in Switchblade? Jeff: You must disable the towers first by escorting exploding mobs to them, but the enemy team has the same objective. Everyone can take two vehicles into a match and switch between them at any time by calling a dropship. Where did the idea for Switchblade come from? Craig: We wanted to push the concept of vehicle combat games further than anything out there. The idea of a vehicle-based sport where strategy, as well as reactions, was key to winning and our focus as we feel compelling sports need both of these. What kinds of strategies tend to be most effective during a Switchblade match? Craig: The vehicles all have a unique range of skills that are better for different roles such as support and attack. As the game progresses it really does pose different strategic challenges for the team, such as when to defend or when to just hold ground. We have been playing the game internally for over a year, and even now no two games are ever the same. The range of tactics and action is something we are really excited about. Why did you decide to have cars be able to switch roles at any time? Craig: Switchblade is not just a three-minute-a-round game. With the constant ebb and flow of the battle, we felt that it would be more exciting for the player to be able to switch their vehicle as they switch tactics and weapons. Why did you decide to go free-to-play? Craig: It is a risk for us, but with Switchblade we want to create a new sport, and going free to play takes down any barrier for gamers to play our game. Even PlayStation owners who don’t have PS Plus can go online and play competitively. I must stress that it is not pay to win — skill is the only currency that you need to win a season in our game. Who, or what, inspired you creatively while working on Switchblade? Jeff: A lot of guys at Lucid used to work at Bizarre Creations, and the last game they worked on there was Blur. At first, we were considering a sort of a sci-fi update of that. Slowly, and from very small beginnings, it’s evolved into what we have today. Almost all that’s left from those days is that you drive a vehicle, it can shoot and you can switch to a different vehicle at any time. What’s next for Switchblade? Jeff: More vehicles are coming really soon. Further down the line are more maps, more game modes, and our own little twist on audience participation. How are you looking to capture E-sports fans’ attention? Craig: E-sports are something that we are very interested in supporting with Switchblade. It is a game based on pure skill and great teamwork. However, we cannot just assume it will become a popular E-sport, that is down to the players and its popularity. In the meantime, we will support it by featuring special broadcast modes so people can commentate on the action — along with some other features that we are not revealing yet. When will Switchblade leave beta? Craig: We are aiming for the end of Q1 2018, although like any beta we will be listening to the players and refining the game as we go along. We’ve only scratched the surface on what’s available in Switchblade. You can find out more by signing up for the closed beta today. Be on the lookout for exciting content updates and new maps coming soon! View the full article
  10. PlayStation Blogcast 277: Sneak Attack!

    Subscribe via iTunes, Spotify, Google or RSS, or download here For some reason, Ryan and Kristen let me host this week’s episode of the PlayStation Blogcast — I’m running with it! Join us as we think back on our favorite stealth games, Ryan continues his campaign to make everyone play Warframe, Kristen reacts to finishing Horizon Zero Dawn: The Frozen Wilds and her first playthrough of Undertale, and we all prepare for the avalanche of sweet, sweet new games launching next week. Email us at blogcast@sony.com! Stuff We Talked About Kristen’s reactions to Undertale Our favorite stealth games Your favorite game openings (keep ’em coming!) Monster Hunter: World (out next week!) Ryan’s campaign to make everyone play Warframe Horizon Zero Dawn: The Frozen Wilds Two sweet-lookin’ new indies: Celeste & Iconoclasts Recent Episodes 276: You’re a Wizard, Harry 275: Live From Arcadia Bay 274: The Best of 2017 The Cast Justin Massongill – Social Media Manager, SIEA Ryan Clements – Sr. Social Media Specialist, SIEA Kristen Titus – Social Media Specialist, SIEA Thanks to Cory Schmitz for our beautiful logo and Dormilón for our rad theme song and show music. [Editor’s note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.] View the full article
  11. From January 18 to 22, you and three friends will be able to get your first taste of Metal Gear Survive as beta kicks off. Your objective? Work together to defend a Wormhole Digger from waves of enemies. Oh, and you’ll need to keep each other alive too! Do this well, and you’ll be rewarded with sweet, sweet loot. Metal Gear Survive is a blast, especially if you’re playing with friends. We’re super excited for you to get a taste of the online co-op this weekend, but wanted to take a moment to make sure you’re fully prepared. This survival thing isn’t easy, you know! Without further ado, here are a few handy tips you can employ during this weekend’s Metal Gear Survive beta: 1. Spend time in the Staging Area Like a lobby menu come alive, the Staging Area is where you and your friends come together before transporting into your mission. But don’t go jumping straight in! That would be foolish. Have a look around and you’ll see it has so much to offer. There’s a training area, a space to craft items, and you can even test out weapons/gadgets without having to worry about wasting ammo. Most importantly, you can plan your mission (and have some fun with your friends in the process)… 2. Resources, resources and… more resources! You’re not going to be able to create any items if you haven’t got the necessary resources. It will also make it tough to defend the Wormhole Digger and complete the objective, so any chance you have to go wandering a bit and gather resources… do it! You’ll have some “free” time at the start and between waves, making these the ideal times to go looking for precious pieces of wood, iron, and other important bits. Remember, break everything that can be broken and gather away. Just keep an eye on your weight! 3. Defend smartly It might seem like a good idea to just put a barrage of fences to cover all gaps leading the Wormhole Digger, but that won’t get you too far once the bigger waves of enemies start to attack. Instead, it’s better to defend smartly by looking at the arrows telling you the projected route of the nasties and placing defensive items appropriately. Also, don’t place fences too close to each other as they might all go tumbling down at the same if a big group decides to attack. Instead, back up a fence with a low barricade, or get stuck in there yourself and stab through the holes. The ol’ “fence-and-stab” technique, as we call it. 4. Stronger together! This one ties everything about co-op together. Communicate with your buddies, or at the very least look at what they’re doing so you can tackle the objective in the most efficient way possible. Duplicate fences or (even worse) placing one somewhere that hinders your team (we definitely haven’t done this one, nope) is not the way to go! Work together as a team instead. This is a big part of any co-op game, but it’s essential to succeed in Metal Gear Survive, especially if you want finish the harder missions and earn the best loot! 5. Explore… you never know what you might find Don’t be scared to go exploring! You can stumble upon some very helpful items between waves (and sometimes even during). The maps are quite sizeable, and resources are not the only things littered around the environment… That’s all for now — we’ll leave the rest for you to discover and enjoy as you play the beta. Download it this weekend and have fun! View the full article
  12. Happy New Year! With 2018 in full swing, we’re back with our ongoing series of new releases coming to PlayStation next week. Thank you for your patience as we took a brief rest at the end of last year for the winter holiday. Without further ado, let’s get to those new PlayStation games! See the full list below, and enjoy. New Releases: Week of January 9, 2018 The Count Lucanor PS Vita — Digital Join Hans in a fantasy world and experience a unique adventure, full of surprises and challenges. Get hooked on an immersive tale, where every decision counts and every clue is a piece to solve the puzzle and get the treasure. Energy Invasion PS4, PS Vita — Digital (Out 1/10) Energy Invasion — an arcade game inspired by the classic Breakout. Unlike the original game, your ball does not break blocks on its own, but can launch missiles in a chosen direction. Happy Drummer PS4 PS4 — Digital (Out 1/11) Happy Drummer is easy to play. All the in-game music was tailor-made by different composers worldwide, perfectly mixed to take you into a fully immersive world. Little Red Lie PS4, PS Vita — Digital Little Red Lie is a narrative-focused, interactive fiction experience that reduces the traditional nine-verb adventure game structure down to a single, context-dependent interaction: lie. Planetbase PS4 — Digital (Out 1/11) Planetbase is a strategy game where you guide a group of space settlers trying to establish an outpost on a remote planet. In the game you play the role of the base architect and manager, telling your colonists where to build the structures they will need to survive. Plox Neon PS4 — Digital Plox Neon’s classic visuals and exciting music turn this action-packed puzzle game into an entrancing experience. Use your wits to find the best way to clear areas of the map and trap monsters to earn points. Sword of Fortress the Onomuzim PS4 — Digital Many a century ago, in a land far away, a mighty king faces rebellion. This was the beginning of the most epic struggle between good and evil ever seen. Your Name (Original Japanese Version + regular) – Pre-Order Earth: One Amazing Day Jigsaw The information above is subject to change without notice. View the full article
  13. Welcome to 2018! The future! We all know 2017 was an incredible year for games, but now we can see exactly which ones players picked up. Read on to see PlayStation Store’s most-downloaded PS4 and PS VR games for the year of 2017. You’ll notice we’ve added a category for top PS4 Themes, as well. A lot of the titles on these lists are to be expected, but there are some surprises tucked in there… Friday the 13th at #3 on the PS4 list? Whoa! Oh, and just FYI: The charts here are based on the number of downloads from PlayStation Store — not total revenue. As we head into the new year, which games (that have been announced so far) do you think will end up on this list in January 2019? PS4 Games 1 Call of Duty: WWII 2 Destiny 2 3 Friday the 13th: The Game 4 Horizon Zero Dawn 5 Grand Theft Auto V 6 NBA 2K18 7 Rocket League 8 Minecraft: PlayStation 4 Edition 9 Madden NFL 18 10 Tom Clancy’s Ghost Recon Wildlands PS4 Add-ons 1 Call of Duty Black Ops III: Zombies Chronicles 2 Destiny 2 – Expansion Pass 3 Call of Duty: WWII – Season Pass 4 Horizon Zero Dawn: The Frozen Wilds 5 Battlefield 1 Premium Pass 6 Black Ops III – The Giant Zombies Map 7 Tom Clancy’s Rainbow Six Siege – Year 2 Pass 8 Call of Duty: Infinite Warfare – DLC1 Sabotage 9 Diablo III: Rise of the Necromancer 10 Call of Duty: MWR Variety Map Pack PS4 Themes 1 Legacy Dashboard Theme 2 Friday the 13th: The Game Theme 3 For Honor Dynamic Theme 4 Tom Clancy’s Rainbow Six Siege Ops Theme 5 Assassin’s Creed Origins – Dynamic Theme 6 The Last of Us Part II Stop Sign Theme 7 The Last of Us Outbreak Day Theme 8 Blue-eyed Wolf Theme 9 Rasta Reggae Skull HiQ Dynamic Theme 10 Skeleton Dance HiQ Dynamic Theme PS VR Games 1 Job Simulator 2 Superhot VR 3 PlayStation VR Worlds 4 I Expect You To Die 5 Batman: Arkham VR 6 The Elder Scrolls V: Skyrim VR 7 Fruit Ninja VR 8 Keep Talking and Nobody Explodes 9 Until Dawn: Rush of Blood 10 Driveclub VR PS Vita Games 1 God of War: Collection PS Vita 2 Adventure Time: The Secret of the Nameless Kingdom 3 Jak and Daxter Collection 4 Minecraft: PlayStation Vita Edition 5 Persona 4 Golden 6 Salt and Sanctuary 7 Need for Speed Most Wanted 8 Ratchet & Clank Collection 9 Star Wars: Battlefront II 10 PlayStation All-Stars Battle Royale PS Classics 1 Grand Theft Auto: San Andreas 2 Bully 3 Twisted Metal: Black 4 Grand Theft Auto: The Trilogy 5 Destroy All Humans! 2 6 The Warriors 7 Destroy All Humans! 8 Psychonauts 9 Jak and Daxter: The Precursor Legacy 10 Grand Theft Auto: Vice City View the full article
  14. Subscribe via iTunes, Spotify, Google or RSS, or download here You know Ashly Burch? Of course you do. She’s in this episode! We’ve got two new interviews in this episode, shining a light on Life is Strange: Before the Storm and upcoming PS VR megaton Blood & Truth. Plus, Ryan, Kristen and Justin gather to share what they played and watched during their respective holiday breaks. Happy new year! Stuff We Talked About Life is Strange: Before the Storm Blood & Truth Game of the Year 2017 Black Mirror Assassin’s Creed Persona 5 Recent Episodes 274: The Best of 2017 273: Donuts and Jedi 272: Sweet Dreams Are Made of PSX The Cast Justin Massongill – Social Media Manager, SIEA Ryan Clements – Sr. Social Media Specialist, SIEA Kristen Titus – Social Media Specialist, SIEA Send us questions and tips! blogcast@sony.com Leave us a voicemail! (650) 288-6706 Thanks to Cory Schmitz for our beautiful logo and Dormilón for our rad theme song and show music. [Editor’s note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.] View the full article
  15. Hey whats up PlayStation Blog people! I’m here to announce that OK K.O.! Let’s Play Heroes will be available on January 23rd! Let’s check out the first official gameplay trailer! When I was a teenager, I got a job at a grocery store to fund my addiction to video games and comics. My feelings for that time would eventually inspire OK K.O.! I wanted to make something that felt like those lazy weekend afternoons playing games and watching cartoons. So imagine my surprise when I not only got to make a cartoon based on my idea, but a video game too! Even as a cartoon fan, I’m immediately wary of cheesy tie-in games, so we knew this had to be different. We wanted to find a developer with an affinity for the material, and create the game in tandem with the show so neither the game developers or animators are trying to imitate one another. It was a tall request, but Cartoon Network eventually connected me(and my Co-Executive Producer Toby Jones) with Capy Games, the developer of Super Time Force and Superbrothers: Sword & Sworcery EP. I’d known about Capy for some time and was excited to work with them, but when we started, there was no real show yet to base things on. We had an old pilot, some character designs and a few story ideas, but we were still brainstorming and developing the show, and we wanted the game to develop in the same way. OK K.O.! Let’s Play Heroes | Screenshot Gallery The basic idea for the game came from a couple of great hangouts where we geeked out about games we love, weird gameplay concepts and ideas for jokes. We immediately invited Capy into the animation process, so they could understand the characters and see where we were headed. It became a true collaboration, with Capy integrating many of our ideas into the game, while the show team found similar inspiration in many of Capy’s ideas. In the end, Capy created an awesome game, with a storyline that works on its own. I’m a big fan of when pieces of media feel personal to the people who made them- the OK KO! show is a labor of love and you can see the fingerprints of the artists in the final product. The game is the same way. You can see a specific, personal style that is all Capy! There’s also tons of original animation by Capy and Exit 73 Studios. And the game features an amazing soundtrack by doseone (whos music you may have heard in Samurai Gunn, Enter the Gungeon, Niddhogg 2 and others). OK, K.O.! Let’s Be Heroes airs on Cartoon Network (go watch now!) and it’s about a group of friends who work at a convenience store and are also cool heroes. The main character is a kid (K.O.) who dreams about leveling up so he can save the day just like the heroes he looks up to. The console game, OK K.O.! Let’s PLAY Heroes, is part side-scrolling beat-’em-up brawler, part RPG, and just like in the series, it’s about questing to help your friends and fellow heroes while honing your own special skills. In the game, these quests play out kind of like a season of short episodes, where you’re helping people at Lakewood Plaza Turbo, and as you build stronger relationships with those characters, you get to call them in to assist you in battle. And of course, it wouldn’t be a beat-‘em-up without tons of killer punches, kicks, jump attacks and super moves! OK K.O.! Let’s Play Heroes is coming to PS4 on January 23, 2018. View the full article
  16. The team over at PlayStation EU have put together an excellent series of posts gathering some end-of-year thoughts from a group of prolific creators. We were thrilled with how they turned out, so we’re running the series here as well. If you’re based in Europe, do yourself a favor and bookmark the EU PlayStation.Blog for more high-quality, region-appropriate updates and announcements into 2018 and beyond. Hear that? That’s the sound of multiple Trophies being unlocked worldwide, as we try and clear our backlog in anticipation for what’s ahead in 2018 and beyond. Some of the gamers causing that iconic sound to ring out? Developers of your favourite games this year, who are also rushing to clear their gaming calendars. We asked them what titles have got them personally excited. Here’s their selection. God of War As chosen by… “I am really looking forward to this father and son adventure. The new direction Santa Monica Studios is taking the franchise is looking very promising and I can’t wait to see what larger-than-life set pieces they have been creating.” Hermen Hulst, Co-founder, Guerrilla Games (Horizon Zero Dawn) “It has been a while since the last title in the series, so I’m really looking forward to seeing how Kratos has evolved. From watching the video that has been released, I get a sense that the actions and gore are really going to live up to expectations.” Fumihiko Yasuda, Director, Team Ninja (Nioh) “The player experience is obviously great, but seeing how far they can push the technical limits of the PlayStation 4 hardware and thus raise the bar for game developers all over the world is both frightening and exhilarating at the same time! Seeing if my own predictions about how the story will develop is also something that I am secretly looking forward to a lot!” Naoki Yoshida, Director, Square-Enix (Final Fantasy XIV: A Realm Reborn) Days Gone As chosen by… “Days Gone looks like a fabulous mix of third person zombie carnage and smart storytelling that will be a brutal blast to play. I can’t wait.” Steve Goss, Director of Design, Supermassive Games (Until Dawn: Rush of Blood, Hidden Agenda) “ZOMBIES, and bloody loads of them. Get in my PS4 Pro right now!” John McLaughlin, Senior Producer, XDev Studios Marvel’s Spider-Man As chosen by… “My son and I have played the trailer for Insomniac’s Spider-Man so much that we’ve worn a groove in YouTube. Looks. Amazing. Cannot. Wait!” Capsar Field, CEO, Wish Studios (Knowledge is Power!) “It just looks so much fun to play!” John Johanas, Director, Tango Gameworks (The Evil Within 2) “I am really looking forward to experiencing the same kind of roller-coaster ride feelings from the movies in video game form.” Takashi Katano, Director, Square-Enix (Final Fantasy XII: The Zodiac Age) Monster Hunter: World As chosen by… “I have a big interest in seeing how fans overseas rate this new Japanese-made Monster Hunter that has been reborn for PS4!” Hiroaki Kato, Producer, Square-Enix (Final Fantasy XII: The Zodiac Age) “I spent countless hours playing all the Monster Hunters and never get tired of it. I played it at PAX this year and it just stoked the fire even more. The level of polish is nuts. Can’t wait!” Steve Madureira, Lead Designer/Lead Animator, Airship Syndicate (Battle Chasers: Nightwar) Dreams As chosen by… “Of course I am very biased here, as I previously worked with Media Molecule a few years ago and Dreams was already in the works. Now I’m just eager to see how far they improved it. It’s a very ambitious project with fabulous technology.” Omar Cornut, Co-founder, Lizardcube (Wonder Boy) “I had the chance to play it and it is incredible!” Raul Rubio Munarriz, Co-founder, Tequila Works (Rime) The Last of Us Part II As chosen by… “The first game was an amazing accomplishment that made me re-evaluate what is possible in terms of video game storytelling. Part II looks even more fantastic.” Jens Matthies, Creative Director, MachineGames (Wolfenstein II: The New Colossus) “I can’t wait to see what Naughty Dog has in store for us. It’s going to be heartbreaking, but oh-so worth it!” Brad Davey, Lead Designer, Sumo Digital (Snake Pass) Red Dead Redemption 2 As chosen by… “Red Dead Redemption is one of my most cherished videogame experiences in recent years. Rockstar took their open world formula and created a breath of fresh air with their western setting… now, after a long eight years, we will be returning to the amazing world that grabbed me in and held tightly. I simply cannot wait to see what Rockstar delivers.” Khalil Osaimi, Media Designer, Housemarque (Nex Machina, Matterfall) Ace Combat 7 As chosen by… “First and foremost, I have high hopes for PS VR. Apparently you’ll be able to frantically swing your head around to see enemy fighters, just like you would in a real fighter jet. I can’t wait to experience those true-to-life dogfights next year.” Keiichiro Toyama, Director, SIE Japan Studio (Gravity Rush 2) Dragon Quest Builders 2   As chosen by… “In the first title, you had to defend cities you designed from bosses, and you needed to construct buildings based on set plans by putting materials together. It did a great job of balancing elements that make people want to do and have more and more. I have been looking forward to the sequel ever since I finished the first one.” Tsutomu Kouno, Designer, SIE Japan Studio (LocoRoco) Ni no Kuni II: Revenant Kingdom As chosen by… “I cannot wait to immerse myself in the gorgeous world of Ni No Kuni again. Thinking back on how great Oliver’s story was, and all the emotion that comes rushing back with that has me ready to explore the other parallel worlds Revenant Kingdom has waiting for us.” Jeramy Bergerson, Associate Producer, Arkane Studios (Prey) Detroit: Become Human As chosen by… “This is the one that I will buy and play on day one.” Henrik Larsson, Producer, Tarsier Studios (Little Nightmares, Statik) Death Stranding As chosen by… “I can safely say this is the game I’m most looking forward to. I’m a big fan of Hideo Kojima and Mads Mikkelsen. The teaser trailers have been very strong so far, even though I didn’t understand anything that was going on in them! Classic Kojima.” James Valls, Senior Producer, Rebellion (Battlezone) 13 Sentinels: Aegis Rim   As chosen by… “The one that I’m most curious about is probably 13 Sentinels: Aegis Rim. Mr. Kamitani from Vanillaware makes games that are so appealing, I always end up buying them.” Yoko Taro, Director, Platinum Games (Nier: Automata) Concrete Genie As chosen by… “Another Paris Games Week treat. It looks really beautiful and expressive and unlike anything else… I want to steal those visuals!” Gavin Price, Creative Lead, Playtonic (Yooka Laylee) View the full article
  17. The team over at PlayStation EU have put together an excellent series of posts gathering some end-of-year thoughts from a group of prolific creators. We were thrilled with how they turned out, so we’re running the series here as well. If you’re based in Europe, do yourself a favor and bookmark the EU PlayStation.Blog for more high-quality, region-appropriate updates and announcements into 2018 and beyond. While story, characters and visuals are all key components of what makes a videogame memorable, it’s their core mechanics and gameplay systems that make them fun – and 2017’s release roster offered fun in abundance. To celebrate the last 12 months’ embarrassment of riches, we wanted to call out the systems that have wowed players over 2017 – and what better people to ask than the expert developers who have crafted some of PlayStation’s games over the past 12 months? Gravity-shifting in Gravity Rush 2 As chosen by… “I loved playing around with this and ‘flying’ through the world.” Hermen Hulst, Co-founder, Guerrilla Games (Horizon Zero Dawn) “I know it’s technically not a new gameplay mechanic, as it was the star of the first instalment of the series, but it’s still awesome. The addition of gravity styles means you get to play around with some new tricks. Roaming through the floating city really gives me the feeling of freedom every time.” Michał Dobrowolski, Senior Game Designer, CD Projekt Red (The Witcher 3: The Wild Hunt, Gwent) Control precision in Assassin’s Creed: Origins As chosen by… “My favourite part was the system that allowed you to walk along with cats. Also, the quality of the action surprised me. Although the combat and animation have always been high-quality, the latest title raised the feel and touch of the controls to the next level, yet I feel that people didn’t recognise these improvements.” Fumihiko Yasuda, Director, Team Ninja (Nioh) “Being able to enjoy the world of Assassin’s Creed Origins through the air with the eagle or in auto-walk mode on the camel’s back is brilliant. The world is the star of the game and this allows you to enjoy it even more. No limitations, just pure freedom.” Damien Kieken, Game Director, Ubisoft (For Honor) The multiple game modes of Nier: Automata As chosen by… “Having things change from shoot ’em up, to a 2.5D platformer, to an open-world 3D RPG. I can’t remember ever having played a game that not only deftly switched between completely different genres of games, but that did each of them so seamlessly and to such a high level of execution that I would totally have played each of them as a standalone game.” Jeramy Bergerson, Associate Producer, Arkane Studios (Prey) “Platinum Games have created a unique beast of a game that successfully combines gameplay elements from totally different genres. Its seamless transitions from hack ‘n slash to twin stick shooter creates a new experience for gamers.” Khalil Osaimi, Media Designer, Housemarque (Nex Machina, Matterfall) The upgrade system of Nier: Automata As chosen by… “There have been a few games that have made me put the controller down and simply admire the ingenuity of the teams behind them and this year that game was Nier: Automata. The way the game contextualises upgrading 2B, 9S and A2 through the chip system and the way that thread carries throughout the game was a masterstroke. Game mechanics and story coming together to create this near-perfect whole.” Brad Davey, Lead Designer, Sumo Digital (Snake Pass) Going driving in Everybody’s Golf As chosen by… “Driving the go-carts in Everybody’s Golf. I spent way too much time just running into other players, I’m surprised they didn’t ban me. I’ve since learned to drive responsibly and respect others.” John Johanas, Director, Tango Gameworks (The Evil Within 2) The stealth system in Horizon Zero Dawn As chosen by… “Horizon’s stealth mechanics are very gratifying, I love sneaking around in the tall grass, scanning enemies to identify weaknesses and setting up traps to take them down like a total badass. Triggering slow-mo whilst jumping and take down machines with the bow and arrow are easily my favourite moments in the game.” James Valls, Senior Producer, Rebellion (Battlezone, Sniper Elite 4) “Argh! I hate it when developers do this in interviews, but honestly, I love the core mechanic in That’s You! When we hit upon the idea of asking players questions where they themselves are the answers, it was just immediately brilliant. It’s so simple and pure, and usually hilarious to play with friends. We regularly laughed ’til we cried while play testing it at Wish, and there aren’t many games you can say that about.” Capsar Field, Wish Studios (Knowledge is Power!) “It is blowing my own trumpet somewhat, but I would say the double-speed mode in Final Fantasy XII The Zodiac Age. Previously you have had to accept that you need to invest a lot of time to play an RPG, but I would like to brag that with the double-speed mode we put in, you can play in a pleasingly speedy manner!” Hiroaki Kato, Producer, Square-Enix (Final Fantasy XII: The Zodiac Age) The dark rot in Hellblade: Senua’s Sacrifice As chosen by… “There’s so much to love and applaud with that game but the Dark rot visual and what it stands for in terms of game-over was very well executed.” Gavin Price, Creative Lead, Playtonic (Yooka Laylee) The Nemesis system of Shadow of War As chosen by… “The new Nemesis System in Shadow of War, hands down. In all its complexity and – let’s not ignore it – cruelty, the dimension of your actions echoes all over Mordor.” Raul Rubio Munarriz, Director, Tequila Works (Rime) “It was impressive to see a bigger, more extensive version of Shadow of Mordor’s Nemesis system in 2017’s Shadow of War. Controversies aside, the Nemesis system seems like a great addition to improve players’ experience in a sandbox game. Watching people playing Shadow of War, I couldn’t help but wonder the possibilities of those mechanics applied to other major sandboxes like Grand Theft Auto, Red Dead Redemption or Assassin’s Creed.” Román Echevarrena, Producer, RecoTechnology (Numantia) PlayLink in Hidden Agenda As chosen by… “We may be a bit biased given that we developed Hidden Agenda, but PlayLink’s ability to offer new design opportunities to developers and open up gaming to new audiences, meant it was my favourite.” Steve Goss, Director of Design, Supermassive Games (Hidden Agenda) View the full article
  18. The Top 10 PlayStation Trailers of 2017

    Hi there! Justin here, just checking in on the ol’ PlayStation.Blog to make sure everyone is having an excellent time while the team is away on holiday break. Everyone good? I hope you had a great Christmas, if you celebrate it. Ah! While I’m here, I’ve got something for you: we’ve gathered the ten top-performing trailers published to our YouTube channel in 2017, and collected them here for you to peruse. Perhaps you could queue a few of these up after an especially filling meal, or before you decide to call it a night and bundle up in bed. We debuted some real doozies over the past 12 months, and I figure what better way to dive into 2018 than by reflecting on all we’ve seen and achieved this year? Okay, sorry to bother you! I’m going to go take a nap. Enjoy the trailers, and happy new year. <3 10. Ghost of Tsushima – PGW 2017 Announce Trailer | PS4 9. UNCHARTED: The Lost Legacy – PS4 Story Trailer | E3 2017 8. Marvel’s Spider-Man – PGW 2017 Teaser Trailer | PS4 7. UNCHARTED: The Lost Legacy – Accolades Trailer | PS4 6. Detroit: Become Human – PS4 Trailer | E3 2017 5. Shadow of the Colossus – PS4 Trailer | E3 2017 4. Gran Turismo Sport – Join The Human Race PS4 Trailer | E3 2017 3. The Last of Us Part II – Teaser Trailer #2 | PS4 2. God of War – Be A Warrior: PS4 Gameplay Trailer | E3 2017 1. Horizon Zero Dawn – Story Trailer | PS4 View the full article
  19. The team over at PlayStation EU have put together an excellent series of posts gathering some end-of-year thoughts from a group of prolific creators. We were thrilled with how they turned out, so we’re running the series here as well. If you’re based in Europe, do yourself a favor and bookmark the EU PlayStation.Blog for more high-quality, region-appropriate updates and announcements into 2018 and beyond. 2017 is a year packed not only with great gameplay moments, but with fantastic characters. Be it new heroes (Horizon Zero Dawn’s Aloy) or returning rogues (Uncharted’s Chloe Frazer), we asked developers from across the PlayStation spectrum to name their favourite faces from the past 12 months. Hellblade: Senua’s Sacrifice’s Senua As chosen by… “That has to be Senua, or better yet the actress playing Senua, Melina Juergens. She has done a tremendous job in bringing the character to life.” Hermen Hulst, Co-founder, Guerrilla Games (Horizon Zero Dawn) “She’s a massive leap forward in characterisation, executed very thoughtfully, very skilfully. I’ve definitely never played a character like her before – and I want more!” Gavin Price, Creative Lead, Playtonic (Yooka Laylee) Buy Hellblade: Senua’s Sacrifice from PlayStation Store now Uncharted: The Lost Legacy’s Chloe Frazer As chosen by… “Aside from being an extremely cool individual, she felt like a very real person – they weren’t merely depicted as female characters created to serve as eye candy.” Fumihiko Yasuda, Director, Team Ninja (Nioh) “The more you play, the more you understand the different nuances that defines her; rough on the outside but way more complex on the inside.” Damien Kieken, Game Director, Ubisoft (For Honor) “I was already a fan of Chloe since Uncharted 2 and I was so glad when I heard Naughty Dog had decided to make a spin-off based just on her. After Horizon: Zero Dawn, The Lost Legacy, Hellblade and Battlefront II’s main campaign, it’s good to see that female leads are finally getting the attention they deserve in AAA productions. It’s a bold move, really, and I appreciate the studio for giving us more of Chloe’s adventures.” Román Echevarrena, Producer, RecoTechnology (Numantia) Buy Uncharted: The Lost Legacy from PlayStation Store Horizon Zero Dawn’s Aloy As chosen by… “A smart, realistic new gaming heroine.” Steve Goss, Director of Design, Supermassive Games (Until Dawn: Rush of Blood, Hidden Agenda) “In a world with games and movies that feature superheroes and powerful characters that face extinction-level threats all the time, it’s always interesting to play as characters like Delsin (Infamous: Second Son), Nathan Drake (Uncharted) or Aloy – characters that have to discover what it is they’re good at, improvise when thrust into dangerous situations, and handle threats that exist more on a personal level than a global one. “The thing that makes Aloy so interesting is that she’s not only discovering herself, she’s starting out from a much lower point than some other characters – from a place of exile, as an outcast from birth, and for reasons she’s never even been told. It’s not a story that gets told so well very often, and it makes you think about the real places in our world where a story like Aloy’s — being an outcast solely because of tradition, superstition, or caste — might not be fiction.” Jeramy Bergerson, Associate Producer, Arkane Studios (Prey) “Horizon’s Aloy was just a genuine surprise for me, the game intro really created a very strong bond between her and the player.” James Valls, Senior Producer, Rebellion (Battlezone) “Aloy is such a great character; warm, compassionate, motivated and capable. Ashley Burch gives her such depth in her performance. Every interaction was a treasure in a game already full of them.” Brad Davey, Lead Designer, Sumo Digital (Snake Pass) “It’s nice to see a female character done well.” Mark Healey, Creative Director, Media Molecule (Dreams) Buy Horizon Zero Dawn from PlayStation Store now Nier: Automata’s 2B As chosen by… “Video games often struggle conveying subtle emotions in their human characters. Nier: Automata is a game about fighter androids who are not allowed to have feelings or even their own name. Yet 2B ends up displaying a wide range of believable emotions throughout the many twists and turns of the story. I was expecting a kick-ass action game, but 2B took me on a deep dive to the depths of the human soul. All the while kicking ass left and right!” Joona Heinikoski, Gameplay Engineer, Housemarque (Nex Machina, Matterfall) Buy Nier: Automata on PlayStation Store now  Battle Chasers: Nightwar’s Gully As chosen by… “It may be a little shallow since I worked on the game, but I think Gully, from Battle Chasers: Nightwar, is an awesome protagonist! It’s not every day you get to play a badass 12-year-old girl with super strength, who can hold her own against giant War Golems and hordes of the undead.” Steve Madureira, Lead Designer/Lead Animator, Airship Syndicate (Battle Chasers: Nightwar) Buy Battle Chasers: Nightwar from PlayStation Store Knowledge is Power’s Wiener As chosen by… “The ‘Wiener’ for me is HotDog guy from Knowledge Is Power. I’m definitely selecting one of my own games for this one.” John McLaughlin, Senior Producer, XDev Studios Buy Knowledge is Power from PlayStation Store Undertale’s Papyrus As chosen by… “Papyrus was awesome and well written. He works hard, like me and you got a whole section of the game where you got to hang out with him so we bonded.” John Johanas, Director, Tango Gameworks (The Evil Within 2) Buy Undertale from PlayStation Store Yakuza’s Kazuma Kiryu and Goro Majima As chosen by… “The chemistry between these two is just something else. I think it captures this idea of true rivalry perfectly. Plus, if there ever was an award for best bromance, theirs is one for the ages.” Michał Dobrowolski, Senior Game Designer, CD Projekt Red (The Witcher 3: The Wild Hunt, Gwent) Buy Yakuza 5 from PlayStation Store N. Sane Trilogy’s Crash Bandicoot As chosen by… “I bought the Crash Bandicoot N. Sane Trilogy, and even though I had completed all the original games, I had forgotten everything this time round and am having a lot of trouble progressing through them. I play intensively for around 30 minutes each day.” Hiroaki Kato, Producer, Square-Enix (Final Fantasy XII: The Zodiac Age) Buy Crash Bandicoot N. Sane Trilogy from PlayStation Store Playdead’s Arnt Hensen As chosen by… “I suppose I’d have to say it was actually Arnt Jensen of Playdead – the company who developed Inside. He appeared on stage at the Tokyo Game Show and was so shy and so quiet that he left quite an impression on me. There are a lot of people from abroad who would stand on that stage with tons of confidence, so I was rather charmed by the very different figure he painted.” Yoko Taro, Director, Platinum Games (Nier: Automata) Buy Inside from PlayStation Store View the full article
  20. The team over at PlayStation EU have put together an excellent series of posts gathering some end-of-year thoughts from a group of prolific creators. We were thrilled with how they turned out, so we’re running the series here as well. If you’re based in Europe, do yourself a favor and bookmark the EU PlayStation.Blog for more high-quality, region-appropriate updates and announcements into 2018 and beyond. Whatever your tastes, 2017 has been a banner year for gaming, with a dizzying array of unforgettable titles hitting the shelves over the last 12 months. With that in mind, we got in touch with a selection of the genius creators responsible for some of the aforementioned future classics and asked them for their own personal PlayStation highlights of the year. Read on – and please do share your own favourite moments in the comments below 1. Besting bosses in Nioh “The moment I defeated Onryoki in Nioh.” Hermen Hulst, Co-founder, Guerrilla Games (Horizon Zero Dawn) “The release of Nioh in February. I could hardly sleep that week due to being anxious before the release and then excited after it. Team Ninja really put their hearts and souls into developing the game, and I’m glad that so many players were able to enjoy the result.” Fumihiko Yasuda, Director, Team Ninja (Nioh) 2. Terrifying friends in PS VR “Seeing my friend play PS VR for the first time and tear off the headset when they got to the level swarming with spiders in Until Dawn: Rush of Blood – ever so slightly arachnophobic…” Steve Goss, Director of Design, Supermassive Games (Until Dawn: Rush of Blood, Hidden Agenda) 3. Being scared senseless by Resident Evil 7 “Shipping three titles: Wipeout The Omega Collection, That’s You! and Knowledge Is Power. Them aside, I think s****ing my pants on numerous occasions playing Resident Evil 7 in the dark. 7.1 Surround Sound is made for games like this!” John McLaughlin, Senior Producer, XDev Studios 3. Piloting an X-wing “Realising my childhood dream of being a Rebel pilot. Jumping into an X-wing cockpit for the first time in the most real way in Rogue One: X-Wing VR mission.” Etienne Aubert, Animation Director, Arkane Studios (Dishonored 2) 4. Completing Crash Bandicoot “Getting all the gems and clearing all the time trials in the original Crash Bandicoot from the N.Sane Trilogy. Good to know I still have the skills to do it…” John Johanas, Director, Tango Gameworks (The Evil Within 2) 5. Trying PS VR at home “I got my PS VR headset this year, and sitting at home, playing in VR in a relaxed environment was amazing. I think Sony has managed to pull off something truly incredible with releasing a VR headset for a home console.” Henrik Larsson, Producer, Tarsier Studios (Little Nightmares, Statik) 6. Experiencing the world of Skyrim in a whole new way “Probably the launch of The Elder Scrolls V: Skyrim VR. I’m a massive fan of the game. Plus, when you have the Alduin statue from Skyrim’s Collector Edition on your desk — well, that’s kind of a dead giveaway. Long story short, I was really looking forward to it and it delivered. For me, the shift in perspective is like playing Skyrim for the first time all over again. Which feels great.” Michał Dobrowolski, Senior Game Designer, CD Projekt Red (The Witcher 3: The Wild Hunt, Gwent) 7. Announcing and demoing PlayLink “Aw, easy one! Our studio, Wish, shipped two games for PlayLink this year: That’s You! and Knowledge is Power. Going to E3 to see them both announced, and to demo them for the first time, was totally thrilling. I wish the whole team could have been there – it was fantastic.” Caspar Field, CEO, Wish Studios (That’s You! and Knowledge is Power) 8. Still being shaken by that The Last of Us Part II reveal “That Last of Us: Part 2 teaser reveal: brutal and surprising.” James Valls, Senior Producer, Rebellion (Sniper Elite 4) 9. Releasing Nier: Automata “This year, the game NieR: Automata – which I directed – was released. The SIE team in Taiwan held a NieR: Automata concert and even included it in a music video. I also received an award at the Japanese PlayStation awards. I’m so grateful for all of the support I’ve received from Sony! “But out of everything, what’s stuck with me the most is that the video I shot in England where I try to forcibly take off Takahisa Taura’s (PlatinumGames) T-shirt surpassed 440,000 views.” Yoko Taro, Director, Platinum Games (NieR: Automata) 10. Attending Final Fantasy XIV Fan Festival “There were a lot of memorable game scenes, but I would say it was a real-life event for me; the FFXIV Fan Festival in Frankfurt that we held in February. I really cannot forget the cheers of joy at the moment when we played the opening trailer for Stormblood, the latest expansion for FFXIV, during the keynote speech in the event’s opening presentation.” Naoki Yoshida, Director, Square-Enix (Final Fantasy XIV: A Real Reborn) 11. PS4’s continued success “Seeing the PS4 console selling so well. This invigorates the games market and ties in to new chances for creators like myself, so I want it to continue selling into next year as well.” Hiroaki Kato, Producer, Square-Enix (Final Fantasy XII: The Zodiac Age) 12. Japanese games getting in the spotlight “It is not one specific article or anything, but I was very happy to see so many Japanese made PlayStation titles getting attention in 2017.” Takashi Katano, Director, Square-Enix (Final Fantasy XII: The Zodiac Age) 13. Chloe and Nadine’s relationship “My favourite moment is in Uncharted: The Lost Legacy – mini-spoiler alert – when Nadine pushes Chloe into the water just after you’ve climbed the wall for a good minute. You have to redo all the climbing, but the trade-off is amazing, the characters and their relationship became even more real. I loved that moment – it’s the kind of detail that really makes you believe in the whole thing, even at the cost of player progression. Hats off, Naughty Dog.” Damien Kieken, Game Director, Ubisoft (For Honor) 14. Being Poe Dameron “Hopping into Poe Damaron’s signature black Incom-Frietek T-70 X-Wing fighter in Star Wars Battlefront II. I’ll make no apologies for saying that Poe is my favourite of the new characters in the latest Star Wars trilogy and getting to fly that ship with BB-8 as my co-pilot was pretty special, even if I flew it straight into a capital ship after spawning. One hell of a pilot indeed.” Brad Davey, Lead Designer, Sumo Digital (Snake Pass) 15. The reveal of The Gardens Between “Catching the reveal trailer for The Gardens Between at the Paris Games Week – it looks very imaginative!” Gavin Price, Creative Lead, Playtonic (Yooka Laylee) 16. Playing Resident Evil 7 together “Playing Resident Evil 7 with my wife. It says something about the game that it can keep someone entertained the entire time just from watching someone else play. It was an awesome entry into the series, harkening back to the feel of Resident Evil 1 and 4 for me, and it was a lot of fun sharing the experience with my wife.” Steve Madureira, Lead Designer/Lead Animator, Airship Syndicate (Battle Chasers: Nightwar) 17. The end of Nier: Automata “On a personal level, the release of Rime< after almost four years of development was quite intense. But that was nothing compared to the response of fans who reached the ending and shared their own personal stories. "Since talking about your own game may sound selfish, there's another moment that literally broke with so many conventions which is the final decision you must take at the (real) end of Nier: Automata. I won't spoil it here but the realisation of what it meant for other players gave a new light to all your actions as a player." Raul Rubio Munarriz, Director, Tequila Works (Rime) 18. The opening of Wolfenstein II: The New Colossus “The beginning of Wolfenstein II: The New Colossus. Having played (and thoroughly enjoyed) The New Order and The Old Blood, I was expecting some more Nazi-killing shenanigans á la Inglorious Basterds, courtesy of the modern videogame Schwarzenegger, B.J. Blazkowicz. “Instead, during the first 15 minutes or so, I got flashbacks of Blazkowicz’s traumatic childhood, showing his relationship with his abusive and racist father. It was a nice touch. A way for the developers to say ‘Hey, this is not just another Doomguy. This guy’s got issues’. “And right when you think the story is getting too personal, they hit you with the Tarantino artillery: putting a ruined, stitched-back-together Blazkowicz in a wheelchair to repel a Nazi invasion. For the war never ends, and B.J. is far from done with it.” Román Echevarrena, Producer, RecoTechnology (Numantia) View the full article
  21. Update: We’ve added clarification to this post regarding the availability of Psycho-Pass: Mandatory Happiness on PS Vita and PS4. Happy New Year PlayStation Nation! We hope “play more games” is one of your resolutions for the new year, because PlayStation Plus members have some great titles coming in January! Before we go any further, we are happy to announce that PlayStation Plus members can get Starblood Arena as a bonus game starting January 2 through March 6. This arena combat game was built from the ground up to be played in VR with your PS VR headset*. Attack, evade, and move in any direction as you compete against pilots from across the galaxy. You’ll fight for glory, credits, and your life. Now, on to the PlayStation Plus monthly games for January! First up, we have Deus Ex: Mankind Divided. This sequel follows the immediate aftermath of the Aug Incident, the day when mechanically augmented citizens all over the world were stripped of control over their minds and bodies. This game mixes first-person action, stealth, and RPG-elements to make for an enthralling adventure. Next, we have Batman: The Telltale Series. Take on the role of Batman, both as the hero and his alter ego
  22. The team over at PlayStation EU have put together an excellent series of posts gathering some end-of-year thoughts from a group of prolific creators. We were thrilled with how they turned out, so we’re running the series here as well. If you’re based in Europe, do yourself a favor and bookmark the EU PlayStation.Blog for more high-quality, region-appropriate updates and announcements into 2018 and beyond. You and I aren’t the only ones looking forward to settling in over the next several days and sinking some serious time into just some of the spectacular games that have released over the past 12 months. So to are the developers behind those hits. Which brings us to this list. We asked a selection of creators who have released games over 2017 to reveal what games have hooked them during downtime between work commitments this year. And also, fair warning: spoilers ahead. Horizon Zero Dawn As chosen by… “I was amazed by the quality of the graphics and the art style, deep story, stealth tactics, and combat were all top notch making everything run in perfect unison.” Fumihiko Yasuda, Director, Team Ninja (Nioh) “The game offered a real sense of place, with the robot machines some of the best gaming foes we’ve seen in years.” Steve Goss, Director of Design, Supermassive Games (Hidden Agenda) “I’m a huge fan of the Killzone games so I’m always looking forward to anything they make but this game still surprised me on many levels. Great narrative, gorgeous visuals and animation, and really really tight combat mechanics. Absolutely outstanding.” James Valls, Senior Producer, Rebellion (Sniper Elite 4) “A lot of western mecha designs can feel as though they lack detail to Japanese audiences, but the mecha designs in this game are surprisingly intricate, incorporating elements of anime and sci-fi films. I felt a bit threatened knowing that designs like this are coming out of western studios!” Yoko Taro, Director, Platinum Games (Nier: Automata) “There’s definitely something under the skin of Horizon Zero Dawn that stays with you long after the credits have rolled. While, at its core, it’s a game about tearing through giant robot animals and dinosaurs, the world building (and previous destruction!) give the game a sense of believability and humanity that you can’t really help but fall in love with and want to return to. I’m very excited about what the future holds for Horizon and, of course Aloy.” Brad Davey, Lead Designer, Sumo Digital (Snake Pass) “It’s great that a studio like Guerrilla took the risk with a new IP, and made it such a great success.” Mark Healey, Creative Director, Media Molecule (Dreams) Buy Horizon Zero Dawn at PlayStation Store Persona 5 As chosen by… “From the demon negotiation, which was more interesting than the random tarot cards that would happen after battles in Persona 4, giving some personality to the personas while trying to get a read on their personalities, to my standout character from all PlayStation games during the year, Futaba Sakur, and all the way to the final battle and having everyone in the city cheering you on, not to mention Shoji Meguro’s soundtrack playing throughout (which is top notch at all times).” Josh Phelan, Senior Gameplay Engineer, Arkane Studios (Dishonored 2) “It has to be either Persona 5 or Nioh. But man, it’s a tough choice to make. Got a Platinum Trophy in both, which goes to show just how much I enjoyed spending time with them. And I did spend a lot of time with them, trust me. Thinking about it now, though, I find myself leaning towards Persona 5 a bit more. Meeting each of the game’s characters and getting to know them, the thrill of being one of the Phantom Thieves, unraveling the mystery behind the story – all these elements of Persona 5 are made in such a way that they get you emotionally involved and make you care. It’s like a weird second home, and every time you boot the game up again, it feels like coming back.” Michał Dobrowolski, Senior Game Designer, CD Projekt Red (Gwent: The Witcher Card Game) ” I love the Persona series, and this turned out to be an amazing one. I had been waiting for a Persona game for eight years since Persona 4 came out. The silver lining with waiting two console generations for a sequel is that it’s a huge jump from the previous games in the series, taking advantage of two huge steps in hardware upgrades.” Steve Madureira, Lead Designer/Lead Animator, Airship Syndicate (Battle Chasers: Nightwar) Buy Persona 5 at PlayStation Store Uncharted: The Lost Legacy As chosen by… “I loved diving back into the world of Uncharted. And The Lost Legacy is everything that the Uncharted series has become. Naughty Dog has created an exhilarating adventure that reminds me of all the great adventures the series has brought us.” Hermen Hulst, Managing Director, Guerrilla Games (Horizon Zero Dawn) “This one is a spin-off, but it still really captures the atmosphere of the series and was great fun. The series itself is technically top-class, and you can really feel how the developers want to make the player have fun through the play mechanics too, so I always look forward to new Uncharted games.” Takashi Katano, Director, Square Enix (Final Fantasy XII: The Zodiac Age) “I think I’ve spent most time playing Uncharted 4’s multiplayer this year, but it’s a game from last year so I’m not sure that it counts!” Henrik Larsson, Producer, Tarsier Studios (Little Nightmares) Buy Uncharted: The Lost Legacy at PlayStation Store Farpoint As chosen by… “Though we are still in the dawn of the VR age, Farpoint ranks as one of the best experiences in the medium. Featuring the fantastic Aim Controller, Farpoint gives players an incredible level of immersion. It’s hard to believe that games have come this far already. As a kid, this was the kind of game I dreamt possible in the future. Getting older, I resigned myself to the fact that games like that would never be possible in my lifetime. But now there’s one right here, right in front of me.” Keiichiro Toyama, Director, SIE Japan Studio (Gravity Rush 2) Buy Farpoint at PlayStation Store Everybody’s Golf As chosen by… “Probably one of my favorite series ever so I was so happy to try out new courses and get back in the groove.” John Johanas, Game Designer, Tango Gameworks (The Evil Within 2) Buy Everybody’s Golf at PlayStation Store now Dragon Quest XI   As chosen by… “Sorry that it is one of ours, but I have to say Dragon Quest XI. The fact that I have previously been involved in developing Dragon Quest games is one reason, but more than that, it’s that I have been playing the series right from the start and it really marked a big turnaround in my career as a developer. The quality of the story experience goes without saying, but I feel that the PlayStation 4 version has such a wonderfully unique color and visual style that just could not be done in games from any other series or made in any other country.” Naoki Yoshida, Director, Square-Enix (Final Fantasy XIV) Resident Evil 7 As chosen by… “I have played every game in the series, but this entry is a real return to RE’s roots and perfectly fits the description ‘survival horror’, so I have been suitably scared. I want to try playing in VR, but that inevitably looks even more scary, so I have not done so yet.” Hiroaki Kato, Producer, Square-Enix (Final Fantasy XII: The Zodiac Age) Buy Resident Evil 7 at PlayStation Store Assassin’s Creed Origins   As chosen by… “I worked previously on the franchise for many years, so it’s true that it has something special to my heart and being able to enjoy the game as a real player certainly had its impact. But in the end, what really amazes me is the scale of the world, the variety of its landscapes and the pure joy of just wandering around and discovering new objectives every minute or so. I loved every minute of it, I’ve played it every day since it launched and I just can’t wait to go back home to enjoy Egypt even more!” Damien Kieken, Game Director, Ubisoft Montreal (For Honor) Buy Assassin’s Creed Origins at PlayStation Store Nier: Automata As chosen by… “I love Ending L. Sea creatures gave androids a reason to exist.” Nusso, Developer, Nussoft (Ace of Seafood) Buy Nier: Automata at PlayStation Store Steamworld Dig 2   As chosen by… “It’s a great, characterful series that is very more-ish with fantastic music too!” Gavin Price, Creative Lead, Playtonic Games (Yooka-Laylee) Buy Steamworld Dig 2 at PlayStation Store Last Day of June   As chosen by… “It’s a little off the path, but with my wife Sarah we enjoyed playing Last Day of June. Without spoiling it – we all had those moments of “what ifs”, sometimes triggered by bad luck, mistakes, or missed opportunities, where we try to imagine how different things could have been. And of course it’s not really possible, but we can’t help thinking about it. It’s a game where your character dreams and play those situations, trying to correct something that happened. It’s a simple game, a moving story and we found the art direction is very beautiful.” Omar Cornut, Designer, Lizardcube(Wonder Boy: The Dragon’s Trap) Buy Last Day of June at PlayStation Store What Remains of Edith Finch   As chosen by… “What Remains of Edith Finch is the culmination of the sensibility Giant Sparrow showcased with The Unfinished Swan. It’s intimate, poetic, powerful.” Raul Rubio Munarriz, Director, Tequila Works (Rime) Buy What Remains of Edith Finch at PlayStation Store Injustice 2   As chosen by… “The first Injustice game hooked me with its premise from the very beginning, and I was curious to see where this one would go. Needless to say, I was not disappointed. I think Injustice 2 captures perfectly what a clash between major DC characters would look like without having to explain everything to those who haven’t read the comics. It feels like a video game made by comic fans for comic fans.” Román Echevarrena, Director, RecoTechnology (Numantia) Buy Injustice 2 at PlayStation Store The Mummy Demastered   As chosen by… “WayForward are experts of retro action, and The Mummy Demastered is no exception. The music and graphics create a strong sense of mystery, and the somewhat slow but punishing gameplay force you to think tactically instead of just blasting your way through.” Ville Nurmi, Programmer, Housemarque (Nex Machina, Matterfall) View the full article
  23. Hey PS VR fans, One thing to know about us at, Zen Studios, is that we are every bit as much into virtual reality as you are. This is why we develop games for this revolutionary platform and why we can’t wait to tell you all about them. We know a lot of you are new to the platform after getting PS VR as an incredibly awesome gift for the holidays, so we figured now’s a great time not only to give you a nice rundown of all Zen has to offer, but also to provide a few tips, straight outta our home office in Budapest. Let’s hit the ground running with an epic and funny fantasy adventure! If you pre-order Out of Ammo, our newest title coming on January 30, you will receive CastleStorm VR for free! You can bolster your VR library on the double! What is CastleStorm VR all about? Plan your castle carefully, and place your important rooms in strategic positions as you battle Vikings, orcs and fire-breathing dragons in this tower-defense/RPG hybrid. All this in the unprecedented viewpoint of VR – making the perfect headshot with your ballista has never been easier! Zen Tips: Turkey for everyone! If you can’t bring down the unstoppable Golem who’s battering your gate, then load your Turkey Elixir into the catapult and smash it into his rock-face. Berserkers or Wolves are very fond of turkeys, so spawn in some of them to follow up. The results will be funny. Good hunting! Royal Architecture: Your castle can never be too large! Build multiple rooms of your favorite troop type and ensure that a lucky stone from your opponent doesn’t disable the production of your army. The safest area of your castle is in the bottom part of the far side from your foe. Speaking of aiming carefully, in Infinite Minigolf you’ll have to angle your shots perfectly to score a coveted hole in one! With over 20,000 holes created by the community, you are sure to find all kinds of challenges in a charming environment. Use the powerups to your advantage, and fly, jump or speed across the golf course, and seize the world record on each creation! You can even challenge opponents in Multiplayer matches while getting the edge in perception with your PlayStation VR headset. Zen Tips: If you see the Fly (indicated with a ball with wings) and the Heavy (a big dumbbell) power-ups bunched up, that means you’ll have to make a very precise landing! Make sure to activate the flying power-up right before picking up the Heavy. Then, when you see your target, press the button again, and the weight of your ball will pull you down right away. If you grew up spending all your quarters in arcades, then you are old friends with pinball machines. The closest you can get to the real thing in a video game format is Pinball FX2 VR! With a variety of totally different pinball tables and breathtaking environments, this is how video game pinball is supposed to be played. Make sure to hit the ball where the lights flash, and follow the instructions on the dot-matrix display – that’s your ticket to the top of the leaderboards! Remember, multiballs can take you a long way just keep those balls in play! Zen Tips: During a monster battle on “Epic Quest” – an actual pinball RPG – there are a few things to keep in mind: Pay close attention to the health of the monster and your own. These are indicated left and right of the flippers. A timer will go down indicating when the monster will attack. If you shoot the Sword ramp, you’ll hit him and the timer will reset! If you are a daring knight, hitting the Smash target will land a critical hit but will not reset this timer, so you may end up with a dent in your armor! Out of Ammo, developed in collaboration with RocketWerkz is a title that was so beloved on PC, we absolutely wanted the PlayStation community to enjoy it as well. In Out of Ammo you can assume the role of a battlefield commander and plan your defense carefully to repel the enemy. Build up towers and barricades, while assigning your troops to key points. To execute your strategy to the letter, you might have to take matters into your own hands sometimes. Assume the roles of your soldiers, and rush into battle guns blazing in a first-person view. Zen Tips: The five rules of a successful general: Use your airstrikes in emergencies. An enemy at a chokepoint is a controlled enemy. It’s always easier to repair something than build it anew. A clear line of sight can make or break a defense. It never hurts to fire a few rounds yourself. ;) Don’t forget, you can pre-order Out of Ammo today and receive CastleStorm VR for free with the purchase to help your wait until the January 30 release! View the full article
  24. Patapon 2 Remastered SIE Japan Studio Patapon 2 Remastered – the beloved second entry in the Patapon series – is marching its way to PS4s everywhere in 2018 in resolutions up to 4K*! Separated from their Zigaton compatriots, the Patapon tribe arrives on a strange new island, fighting through mysterious new enemies and creatures as they search for Earthend! With a whole slew of new features, including 8 drum rhythms, new Patapon types and evolutions, brand new mini-games and the ability to create your own Patapon Hero, Patapon 2 Remastered is sure to keep you bobbing to the beat for hours on end. *PS4 Pro and 4K display device required to view in 4K. Shooty Fruity nDreams & Nearlight Shooty Fruity, a manic mash-up of immersive job simulation and gunplay, is coming to PlayStation VR on December 19. Scan, serve & pack produce whilst shooting guns to defend your store from a mutant fruit uprising. Pre-order or purchase early for exclusive juicy content! 20XX Batterystaple Games and Fire Hose Games We’re excited to announce the hit indie roguelike platformer 20XX is coming to PS4 in early 2018! Jump and shoot your way through ever-changing levels, collect awesome new powers, and battle mighty bosses in the name of saving the human race maybe! Full co-op means you can play with a friend on the couch or online. Children of Morta Dead Mage Inc. Become a member of the Bergson family as you hack and slash your way through hordes of enemies in this procedurally generated, narrative driven roguelike either alone or cooperatively. Experience not only what it means to be a hero, but to be part of a family. Available in 2018. Fantasy Strike Sirlin Games Argagarg the Water Shaman joins the diverse cast of Fantasy Strike at PSX, alongside a gambling panda, a wise master who transforms into a massive dragon, a quirky painter girl and others in this vibrant and colorful fighting game designed by ex-Street Fighter dev David Sirlin. Flipping Death Zoink Games Welcome to Flatwood Peaks, a small whimsical town with a problem – death is on vacation! Help the ghosts with their curious problems while also solving the mystery surrounding your own demise in this new puzzling adventure from Zoink Games. Coming to PlayStation 4 spring 2018! Guacamelee! 2 Drinkbox Studios We’re excited to show a playable demo of Guacamelee! 2 for the first time at PSX! Play 4-player co-op as Juan, Tostada, X’Tabay and Uay Chivo. Meet the Chicken Illuminati and unlock cool new chicken abilities. Confront El Muñeco in an epic boss battle. Hope you can stop by! Gungrave VR Iggymob Gungrave is coming alive from the dead after 13 years, in PS VR! We introduced new system “cooling” and “bullet time” to “full-break gun action” which received high evaluation at the time! The freshness of action, make your brain work for the strategic battle! Horizon Chase Turbo Aquiris Thrilling arcade racing game, inspired by Outrun, Top Gear, Lotus Turbo Challenge and the whole generation of super-fun-straight-to-the-point racing games. Hover Midgar Studio & Fusty Games Experience the thrills of a fast-paced single and multiplayer Parkour game. Join the Rebellion and deride the security forces of an anti-leisure tyranny. Rise up to the many challenges of a futuristic Open World, enhance your gear and perform incredible tricks and combos. Knockout League Grab Games We’re excited to announce that Knockout League is coming to PS VR. Train with a speed bag, step up your skills with the focus mitts, or see how long you can survive in Reflex Alley. Fight your way through nine crazy characters to become the Knockout League champ. Moonlighter Digital Sun Moonlighter is an Action RPG with rogue-lite elements that demonstrates two sides of the coin – revealing everyday routines of Will, an adventurous shopkeeper that secretly dreams of becoming a hero. Coming to PS4 in 2018. Mothergunship Grip Digital s.r.o. Coming in 2018, Mothergunship is a bullet-hell FPS where you can craft gun monstrosities that no reasonable person could ever lift, fight gigantic bosses, play together with your friends and defeat a robotic armada that conquered Earth! Omen of Sorrow AOne Games Clear your mind, clench your fists and get ready for a wicked battle. Powered by Unreal Engine 4, Omen of Sorrow delivers a deep 2D battle system inspired by the classics, bringing back the edge, mindset and philosophy rooted in the genre’s arcade legacy, taking it to the next level with innovative features and fighting mechanics. Join the battle, conquer darkness. Get the demo now! The Church in the Darkness Paranoid Productions What happened to Alex? To find out, travel to South America and infiltrate the Collective Justice Mission, a secretive cult where nothing is what it seems. Find the answers in one of the many ways the story can play out in The Church in the Darkness, coming to PS4 in 2018. The Forest Endnight Games We are extremely excited to bring ‘The Forest’ to the PlayStation platform in 2018! Craft weapons from sticks and stones. Chop down trees to make a base. Fight to stay alive against a vicious enemy force. Although a harrowing experience in single player, you can now team up with a friend or two and even the odds. Our latest trailer showcases the cooperative multiplayer aspect of the game, surviving with a friend, exploring caves and building a base. The Persistence Firesprite Time to steel yourself! The procedurally generated horrors of The Persistence are coming to PlayStation VR in July 2018! Tower 57 Pixwerk Tower 57 is a fast-paced neo-retro shooter where cooperation is as important as your ammo capacity. As a member of an extraordinary task force fight your way through a dieselpunk megatower and uncover its hidden secrets. Coming to your PS4 in 2018. Wattam Funomena Wattam is the latest game from Katamari Damacy creator, Keita Takahashi. Grab a friend and join the mayor to explore the world of Wattam together as you run, jump, climb, hold hands, explode, and more with colorful characters that will surprise you at every joyful turn. Wattam will be coming to PS4 in 2018. View the full article
  25. LocoRoco 2 Remastered Rolls to PS4 Today

    Hello PlayStation fans and welcome to launch day for LocoRoco 2 Remastered! We’re delighted to bring you our final trailer today, as well as a few tips and tricks to help you get the most out of the big, beautiful world of LocoRoco 2 Remastered! As you can see, there are plenty of high-flying, fast-rolling and crazy-bouncing adventures that await you, so here’s a few tips to help you along the way! Check everywhere for hidden areas The world of LocoRoco 2 Remastered is packed with secrets. Every wall you see, every crack in the ground, every odd-looking leaf and unique area likely holds some kind of reward, so make sure to get as close as you can and investigate! Look into their eyes As if their cute songs weren’t enough, the LocoRoco are also really great about telling you when there’s secrets nearby. If you see your LocoRoco’s antennae start to wiggle and notice them looking at something, set your controller down for a moment and let them investigate! (That’s right. They’ll approach the area on their own!) The MuiMui House is the Key ~ Every MuiMui you rescue in a stage will make their way to the MuiMui house – an ever-growing utopia for MuiMui, LocoRoco and all of their friends! New to LocoRoco 2 Remastered is the ability to collect items throughout the game and use them to continuously build new rooms and furniture for your MuiMui residents. The bigger the MuiMui house becomes, the more items you’ll receive from the MuiMui, some of which will allow you to access hidden stages! But wait! That’s not all. Those who manage to 100% complete the MuiMui House will receive an EXTRA special reward, so make sure to do your best! Get rid of the Bunyo! Throughout every stage in the game you’ll find Bunyo – little bits of black muck formed from the songs of the Moja. Bunyo actually suck the life out of the stages they inhabit, so do your best to clear every Bunyo out of all of the stages! Some are hidden quite well, so you’ll have to search high and low, but a special challenge awaits those who manage to do so. As a final reminder, those who pick up LocoRoco 2 Remastered throughout this PSX weekend will also receive a special Holiday Theme! This theme features a brand new music track and is only available for a very limited time, so don’t miss out! We hope you enjoy LocoRoco 2 Remastered, and have a wonderful holiday! View the full article
  26. Competitive players, we’ve got a major update for you. For the first time, Call of Duty: WWII players in the Americas and select Asian territories will be able to register for and manage MLG GameBattles tournaments directly from their PS4 start menu beginning today. Because Call of Duty: WWII’s new update is tightly integrated with MLG GameBattles at the PS4 system level, managing your Call of Duty: WWII qualifying matches and tournaments is easy and seamless. Starting December 10, we will be opening registration for the first wave of Call of Duty: WWII competitive events. Starting events will be a mix of classic 2v2 to 6v6 Call of Duty competitive game types including, Hardpoint, Search and Destroy and Call of Duty World League events. To bring this awesome new feature to our fans, we worked hand in hand with teams at Activision, Sledgehammer Games, High Moon, and MLG to craft a world-class tournament system for Call of Duty. The new platform and title-level integration for MLG GameBattles and Call of Duty: WWII makes jumping into competitive gameplay simple and fast whether you are new to esports or a seasoned veteran. Let’s look at some of the features that we have built for you. System-Level Teams Through the PS4 Events and Tournaments platform, you can now create and manage teams of up to 100 members including your friends, family, and favorite players on PlayStation Network. Once you setup your team, registering and participating in any of the featured Call of Duty: WWII events is as quick as a few button presses. Included in your team setup is team-specific chat, unique banners and logos, and complete tracking of your gameplay history and events you and your team have participated in. Direct Integration into Call of Duty: WWII Once you have chosen an event, registered, and checked-in, getting into gameplay is completely automated. Call of Duty: WWII and the Tournaments platform will automatically match your team with your opponent, setup the match types (including map rotation, rule set, etc.), and place you directly into the game lobby after you click “Join Match” from the PlayStation Tournaments section or directly within Call of Duty: WWII’s menu screen. But what about when the match is over you ask? Again, the integration work done between our development teams ensures that your results are automatically reported, verified, and finalized without ever having to enter the results. This makes moving to your next match (Hopefully you won!) smooth, quick, and accurate, with no manual input or verification needed. Along with this comes integration directly into the Call of Duty: WWII menus from the teams at Sledgehammer Games and High Moon. Here you can find tournaments, see the events you have upcoming, and join any of your matches that are about to start. As you can see, the teams at Activision and PlayStation are committed to offering the best place to compete in Call of Duty tournaments. Whether you want to climb the ranks to a CWL pro, or just enjoy casual competition with fellow Call of Duty: WWII fans, we have built a system that makes it as easy as possible. So, grab your friends, create your teams, and we’ll see you online! View the full article
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