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  1. With the impending release of Shadow of the Colossus on PS4, we’re working with Bluepoint Games to create some new high-res desktop and mobile wallpapers. There’s just one problem: there are lots of colossi to choose from! So, we’re leaving it to you. Vote below for the colossus you’d most like to see a wallpaper for. We’ll tally the votes on January 29, and Bluepoint will get to work. Then, starting January 31, we’ll release the top five reader-voted wallpapers as we count down the days until the ground-up rebuild launches on PS4. POLL: Which Wallpaper Should We Make? View the full article
  2. God of War Out April 20 on PS4

    People of PlayStation the world over, God of War is launching April 20, 2018. I would love to write a long blog post here but, apparently, I have a game to get done by 4/20 so I gotta get back to work as soon as possible. God of War | Gallery First, let me say that this is my favorite release day of my entire career. If I live to be 100, I do not think I will be able to top this release day. There has been a long journey just to reach this point, so it’s a little bittersweet to think that we are only a few months away from that journey finally coming to an end. While I am sad, I am also excited because it means everyone will get their hands on this crazy adventure we have been crafting for nearly five years! Speaking of trailers. Yeah, I just lost interest finding an elegant way to get here from the last paragraph so I just went for it. That is just how I roll. I really am ecstatic that I can finally show you this beautiful trailer we have been cooking up in the creative kitchens of Santa Monica Studio headquarters. It will give you more insight on why Kratos and Atreus are going on their journey as well as provide a glimpse at some new bits of action. I love this trailer. After I saw it, I pre-ordered the game. So, April 20, 2018…mark the date on your calendar, people. Clear that schedule, tell your significant other they are wonderful, because that is always a nice thing to do, and then wonder what you will do with all that free time you have now that you don’t need to keep asking me when the release date is. Thank you everyone for your continued support of our game-making addiction. I will do my best to keep sharing information as we head towards launch. …But wait, there’s more! I’m proud to share our limited Collector’s Editions and Digital Deluxe Edition, whose every component is connected back to the Norse universe and story of our game. Pre-Order Offer I should first mention, if you pre-order any edition (or already did) at a supporting retailer, you’ll acquire these three legendary shield skins (which you’ll need internet connectivity to access!) for Kratos to bash and defend against all manner of creatures we created in the brutal Norse wilds. If you pre-order any edition at GameStop or EB Games, you’ll also receive the Luck of Ages XP Talisman which improvers the wearer’s luck, providing: Increase XP gain Increase Hacksilver gain Increase the ability to trigger Perks Collector’s Edition | $129.99 USD/$169.99 CAD The 9’’ statue was crafted by our team in collaboration with the incredible folks at Gentle Giant. The cloth map is a unique companion to your journey, and an art piece on its own. The Huldra Bros carvings pack as much detail as their personas do in game. Just a few of the highlights, not to mention the digital items as well! Stone Mason Edition | $149.99 USD/$199.99 CAD (EB Games Exclusive in Canada) Available in the US and Canada only, this edition includes everything in the Collector’s Edition along with four very distinct, rare items directly from the game. You might recognize Atreus’ wooden Horse and Troll carvings from our E3 2016 debut. They complete the collection with the Huldra Bros, btw. The Stone Mason Ring is a finely crafted piece of jewelry, whose story we won’t spoil. The talking Mimir Head keychain may be your personal favorite after you interact with him in game. Massive credit to Gentle Giant capturing the exquisite detail of these! Digital Deluxe Edition | $69.99USD/$89.99 CAD If digital only is king for you, we didn’t forget. Adorn the legendary Death’s Vow Armor Set to increase your strength, and honor the solemn promise that sends Kratos and Atreus on their journey through the Norse wilds of Midgard and beyond. The digital comic book from Dark Horse, Issue #0 starts to unearth the story of Kratos before his quest with Atreus begins. Not to mention both the digital comic and mini art book will come with exclusive creator commentary tracks. Finally, available to addresses in the US and Canada only, pre-order this Digital Deluxe beauty to get a sweet, exclusive, shiny, limited-run God of War physical pin. Mark your calendars for God of War’s release on April 20! If you’re not convinced yet, watch that trailer one more time or follow us on Facebook and Twitter for more development updates! View the full article
  3. Supermassive Games is really excited to open the doors to the Blackwood Pine Sanatorium today, and I want tell you a bit more about how we built the dark and mysterious world of The Inpatient. The branching storyline is one of the game’s stand-out elements, and it’s something we are proud of. We tested different outcomes to make sure it was truly effective on every branch and felt seamless regardless of what decisions a player makes. The team invested a significant amount of our initial development time looking at the different ways it could work, so even the simplest of decisions can have profound effects on the story. It was important to us that even the smallest detail was considered — something as small as turning left or right down a corridor can have dramatic consequences on your experience. Because the choices you make shape what happens to you, we felt it was important make it clear to players when they had made a particularly important decision. So we have brought back the Butterfly Effect from Until Dawn to highlight that the actions you take have real consequences, both for yourself and the characters around you. One of the great things about PlayStation VR is the way it immerses you and places you in the heart of the action. It was super important to us that players felt like they were inside Blackwood Sanatorium themselves, so we decided to make it possible for players to select their gender. This is one of the first choices you make when you begin and the selection you make actually affects the way that characters in the game interact with you throughout, helping you feel even more drawn in as you play. From a development perspective, this was one of the more challenging aspects for us to manage. It is a challenge we relished, though, and we’ve been able to present a richer, more believable experience because of it. So we’ve talked about the impact of the decisions you make in the game, but to create something that would really draw the player in we had to make the story itself compelling — players have to want to uncover the mysteries they are presented with. Writing a linear narrative is an art form in itself, but writing a series of narratives that take the story in different directions depending on the player’s choices? That’s something else. So we were excited to once again work with Until Dawn writers Larry Fessenden and Graham Reznick to bring The Inpatient to life. Virtual reality is such an immersive platform and we knew that along with stunning visuals, the story needed to be fulsome and gripping. As Hollywood scriptwriters, the Larry and Graham naturally added nuance and detail to the characters that make you want to play on and understand what’s happening. We worked together to find new ways for the story to take twists and turns that would increase the tension, while building characters that players could genuinely engage with. With the storyline in place, we wanted to create an atmosphere that reflected the bleak and unsettling environment inside the Blackwood Sanatorium. You will notice elements such as uneaten sandwiches resting on tables, smashed plates under the beds, and graffiti scrawls across the walls of the Sanatorium cells. These were added to create a bleak and unsettling atmosphere, whilst other additions play an important part in guiding the player to the next stage of the game. Of course, The Inpatient also has links to Until Dawn. Fans of that game will see some familiar characters and have the opportunity to find out a bit more about the staff and patients. That’s all from me for now. We hope you enjoy the new trailer and are looking forward to unravelling the mysteries of The Blackwood Sanatorium. We’ll be opening the doors today… View the full article
  4. Hi PS Blog! I’m Rhod from Dakko Dakko, and I’m very proud to show you our newest game, coming exclusively to PlayStation VR. It’s called Pop-Up Pilgrims. We’ve long been all about 2D gaming at Dakko Dakko, and at first it seemed like the recent arrival of VR gaming wasn’t likely to affect our development plans. Fortunately, I had the chance to try a friend’s VR kit quite early, and the moment I put the headset on my mind started racing with ideas for what our games might be like in VR. Within a couple weeks we had gone from never really thinking about virtual reality to having a specially adapted version of one of our PS Vita games – Floating Cloud God Saves the Pilgrims – playable in a VR space! The incredible impact of seeing a 2D game exploded out into multiple layers in VR instantly convinced us that our games have huge potential in this area. The player could look anywhere on the stage at any time, no scrolling required! Characters could be moved between 2D layers and the player could easily and accurately tell which layer they were on! Characters could lurch right out of a 2D scene! We were convinced, and Pop-Up Pilgrims was born! Pop-Up Pilgrims is a new kind of action game where you use your PS VR headset to guide a group of intrepid adventurers on a 2D-in-3D quest. The pilgrims need your help to cross treacherous pop-up islands and contend with a cast of peculiar demons as they try to reclaim their god’s source of power. Using PS VR’s head-tracking capabilities, you need only look where you want a pilgrim to act, and with the press of a button the nearest pilgrim will eagerly leap toward your cursor to do your bidding! It’s simple to control, but once your pilgrims start to wander in different directions things can get pretty crazy! You’ll have to move carefully in and out of the game’s layers to guide each and every pilgrim safely to the exit. We’re very excited to announce right here that you’ll be able to play Pop-Up Pilgrims very soon indeed! It’ll be available to download from PlayStation Store on February 13th. View the full article
  5. Lost Sphear, the second title from Tokyo RPG Factory, will be released on January 23rd, and I am very excited to deliver this new RPG for fans to play. Many people played our first title, I am Setsuna, and we received a lot of feedback. We thoroughly reviewed that feedback during the development process for Lost Sphear and used it to examine how to improve various elements of the game. Some of these improvements include the freedom of movement in battle, a Spiritnite customization system, the ability to converse with your party at any time, a diverse variety of locales to explore, over 40 hours of gameplay, and the fact that we now have inns (lol)! We wanted Lost Sphear to deliver something players may have not experienced, so we made “memories” a central theme. The story and game mechanics revolve around this theme, and I believe fans will enjoy this new twist for an RPG. Another new feature is the addition of “Vulcosuits” – mechanized armor that can be equipped by your characters. Each Vulcosuit has unique abilities and can be used to traverse obstacles throughout the game, but most impressive are the special attacks known as Paradigm Drives that you can unleash in battle! Try out all of the different Vulcosuits you acquire on your journey! We paid careful attention to detail as we developed this title in order to power up in all aspects of the game, but there were many challenges we had to face. One of the interesting challenges was when we decided on the name of the title: Lost Sphear. Not only did we gather ideas amongst the development team, but we gathered input from team members across the globe and came up with “Lost Sphere” as one of our potential names. However, we wanted it to be a bit more unique, and as we pondered how to achieve this, CEO Yosuke Matsuda suggested “why not change the ‘Sphere’ in ‘Lost Sphere’ to ‘Sphear’?” According to what Mr. Matsuda looked up on his smartphone, he said that despite “Sphear” being an archaic way of spelling it, it does have the same meaning as “Sphere.” Now, I tried to look it up as well and have not found any information of the sort. Ultimately, we reached a consensus with the Western offices and finalized the name as “Lost Sphear.” Since then, we’ve referred to Mr. Matsuda’s smartphone as a “magic smartphone” (lol). Just the topic of deciding on the name brings up this much to talk about, which goes to show there was so much stuff that happened during the production that I could never run out of things to say. Thanks to that, I firmly believe this game will be something many people will enjoy. I would love for you take this game in your hands and enjoy it. Your support is greatly appreciated. Lost Sphear Director Atsushi Hashimoto View the full article
  6. If you know me, you know my game never stops. Whether I’m at home or on the road, I’m always playing on my PS4, which is why I’m excited to announce my official collaboration between Nike Basketball and PlayStation with the PG-2 “PlayStation” colorway. Nike PG-2 “PlayStation” Colorway | Image Gallery Just like basketball, I’ve had a knack for video games since I was a kid. When I was 8 or 9, I used to amaze my uncle and all his friends by consistently beating them in all the sports games we’d play. And if I saw something cool while I was playing, I’d go outside and try it out on the court or the field. So in a way, sports and video games were always feeding off one another to me. This collaboration has been a long time coming. Ask me what my favorite PlayStation memory is and I’ll tell you it’s when my dad got me a PS2 for Christmas. I’d been dropping hints left and right because I knew that was it. That was the next big thing. You could say the same with Nike. As a kid, I’d make sketches of what I wanted my Nike shoes to look like because it’s something I’ve always wanted to be a part of. Now I have the opportunity to make something very special and personal to me with the help of two of my favorite brands. Working with designers from both Nike and PlayStation, we took inspiration from the console’s DualShock 4 controller and the iconic symbols that have been a part of every PlayStation product to create a colorway that honored my game both on and off the court. A few interesting things that you should know about the colorway: The tongues of the shoe sport the PG and PlayStation logos, which illuminate and pulsate blue just like when turning on the console The back heel of the left shoe has a unique barcode that contains a PSN voucher code, which can be redeemed at PlayStation Store for a Paul George Dynamic Theme for your PS4 The colors of the sneaker pay homage to the buttons on the DualShock 4 controller The iconic PlayStation symbols are embossed in patent leather on each shoe The look of the PG Dynamic Theme is reflected in the sock liner on each shoe I consider myself one of the biggest gamers in the NBA. Ever since getting my PS2 for Christmas as a kid, my game has gone with me wherever I go, so working with PlayStation was something that felt inevitable. The PG2 “PlayStation” colorway drops globally on February 10, 2018. For more information on the release, download the Nike SNKRS app. View the full article
  7. A sprawling world! Towering monsters! Ferocious weapons! Delicious food! The beloved action RPG returns with Monster Hunter: World, launching January 26 on PS4. Select your favorite weapon and hurdle into the dangerous wilds of Monster Hunter: World. Stock up on items and hunt down monsters as they roam the verdant and varied environments in game. Only the most dedicated, well-prepared hunters will fell the beasts of Monster Hunter: World and reap the rewards, crafting even better gear for the next adventure. Good luck in your search, and never hunt on an empty stomach! For a full list of new releases coming to PlayStation next week, read on. And enjoy The Drop! New Releases: Week of January 23, 2018 The Aquatic Adventure of the Last Human PS4 — Digital Explore the ruins of humanity in this mesmerizing underwater action-adventure. Discover thriving wildlife, encounter monstrous beasts, and let curiosity guide you through an inevitable voyage of extinction. Celeste PS4 — Digital (Out 1/25) Help Madeline survive her inner demons on her journey to the top of Celeste Mountain, in this super-tight, hand-crafted platformer from the creators of multiplayer classic TowerFall. Dragon Ball FighterZ PS4 — Digital, Retail (Out 1/26) Dragon Ball FighterZ is born from what makes the Dragon Ball series so loved and famous: endless, spectacular fights with all-powerful fighters. Iconoclasts PS4, PS Vita — Digital Robin just wants to be a mechanic and help people, but without a license she’s a sinner in Mother’s eyes. Ever since picking up her wrench, the world has been going nuts and she’s wanted to bolt it back together. Now Penance is raining down on everyone she loves and One Concern agents are after her. But something big is going on — bigger than droughts of Ivory fuel and personal conflicts — and Robin’s in the thick of it. The Inpatient PS VR — Digital, Retail Discover who you are before it’s too late in The Inpatient, a PS VR exclusive set in the Blackwood Sanatorium, over 60 years prior to the award-winning Until Dawn. Laws of Machine PS4 — Digital (Out 1/25) There is a corporation called Robotech, which was established by Professor Sharpey. He developed the system of artificial intelligence based on neurospheres, which was recreated during his experiments with lunar type soil. Lost Sphear PS4 — Digital In the remote town of Elgarthe, a young man named Kanata awakens from a devastating dream to find his village is disappearing. Facing an ominous power that threatens the fabric of reality, Kanata and his friends set out on an adventure to use the power of Memory to save the world from being lost forever! Monster Hunter: World PS4 — Digital, Retail (Out 1/26) Welcome to a new world! Take on the role of a hunter and slay ferocious monsters in a living, breathing ecosystem where you can use the landscape and its diverse inhabitants to get the upper hand. OK K.O.! Let’s Play Heroes PS4 — Digital Based on the hit Cartoon Network show, this game stars pint-sized hero K.O. as he punches, slide-kicks, and power-moves his way through hordes of evil Boxmore robots on an epic quest to save Lakewood Plaza Turbo from the maniacal Lord Boxman. Wild Turkey Hunter PS4 — Digital (Out 1/24) Come experience interactive hunting at its best! Enjoy matching wits with America’s most elusive game bird the wild turkey. Fall Out Boy – M A N I A LANCO – Hallelujah Nights Dave East – P2 A Bad Moms Christmas Batman: Gotham by Gaslight Only the Brave The information above is subject to change without notice. View the full article
  8. Switchblade is an intense high octane action combat game with an ever shifting array of strategic choices as the battle unfolds. Switch seamlessly between different heavily armed vehicles on the battlefield to create endless tactical choices. The closed beta opens to players on January 22nd and will only be available for a short period of time, so make sure to sign up here. For those of you who are unfamiliar with the game, we have a short Q&A below with Switchblade’s Project Director (Jeff Lewis) and the Creative Director (Craig Howard). How would you describe Switchblade to a newcomer in a single sentence? Jeff: It’s an awesome vehicle action game with MOBA rules. Craig: You play in a team of five and you just have to take out the rival teams bases to clear a path to their core before the time is over then it’s a knockout and you win the game. What are the rules in Switchblade? Jeff: You must disable the towers first by escorting exploding mobs to them, but the enemy team has the same objective. Everyone can take two vehicles into a match and switch between them at any time by calling a dropship. Where did the idea for Switchblade come from? Craig: We wanted to push the concept of vehicle combat games further than anything out there. The idea of a vehicle-based sport where strategy, as well as reactions, was key to winning and our focus as we feel compelling sports need both of these. What kinds of strategies tend to be most effective during a Switchblade match? Craig: The vehicles all have a unique range of skills that are better for different roles such as support and attack. As the game progresses it really does pose different strategic challenges for the team, such as when to defend or when to just hold ground. We have been playing the game internally for over a year, and even now no two games are ever the same. The range of tactics and action is something we are really excited about. Why did you decide to have cars be able to switch roles at any time? Craig: Switchblade is not just a three-minute-a-round game. With the constant ebb and flow of the battle, we felt that it would be more exciting for the player to be able to switch their vehicle as they switch tactics and weapons. Why did you decide to go free-to-play? Craig: It is a risk for us, but with Switchblade we want to create a new sport, and going free to play takes down any barrier for gamers to play our game. Even PlayStation owners who don’t have PS Plus can go online and play competitively. I must stress that it is not pay to win — skill is the only currency that you need to win a season in our game. Who, or what, inspired you creatively while working on Switchblade? Jeff: A lot of guys at Lucid used to work at Bizarre Creations, and the last game they worked on there was Blur. At first, we were considering a sort of a sci-fi update of that. Slowly, and from very small beginnings, it’s evolved into what we have today. Almost all that’s left from those days is that you drive a vehicle, it can shoot and you can switch to a different vehicle at any time. What’s next for Switchblade? Jeff: More vehicles are coming really soon. Further down the line are more maps, more game modes, and our own little twist on audience participation. How are you looking to capture E-sports fans’ attention? Craig: E-sports are something that we are very interested in supporting with Switchblade. It is a game based on pure skill and great teamwork. However, we cannot just assume it will become a popular E-sport, that is down to the players and its popularity. In the meantime, we will support it by featuring special broadcast modes so people can commentate on the action — along with some other features that we are not revealing yet. When will Switchblade leave beta? Craig: We are aiming for the end of Q1 2018, although like any beta we will be listening to the players and refining the game as we go along. We’ve only scratched the surface on what’s available in Switchblade. You can find out more by signing up for the closed beta today. Be on the lookout for exciting content updates and new maps coming soon! View the full article
  9. PlayStation Blogcast 277: Sneak Attack!

    Subscribe via iTunes, Spotify, Google or RSS, or download here For some reason, Ryan and Kristen let me host this week’s episode of the PlayStation Blogcast — I’m running with it! Join us as we think back on our favorite stealth games, Ryan continues his campaign to make everyone play Warframe, Kristen reacts to finishing Horizon Zero Dawn: The Frozen Wilds and her first playthrough of Undertale, and we all prepare for the avalanche of sweet, sweet new games launching next week. Email us at blogcast@sony.com! Stuff We Talked About Kristen’s reactions to Undertale Our favorite stealth games Your favorite game openings (keep ’em coming!) Monster Hunter: World (out next week!) Ryan’s campaign to make everyone play Warframe Horizon Zero Dawn: The Frozen Wilds Two sweet-lookin’ new indies: Celeste & Iconoclasts Recent Episodes 276: You’re a Wizard, Harry 275: Live From Arcadia Bay 274: The Best of 2017 The Cast Justin Massongill – Social Media Manager, SIEA Ryan Clements – Sr. Social Media Specialist, SIEA Kristen Titus – Social Media Specialist, SIEA Thanks to Cory Schmitz for our beautiful logo and Dormilón for our rad theme song and show music. [Editor’s note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.] View the full article
  10. From January 18 to 22, you and three friends will be able to get your first taste of Metal Gear Survive as beta kicks off. Your objective? Work together to defend a Wormhole Digger from waves of enemies. Oh, and you’ll need to keep each other alive too! Do this well, and you’ll be rewarded with sweet, sweet loot. Metal Gear Survive is a blast, especially if you’re playing with friends. We’re super excited for you to get a taste of the online co-op this weekend, but wanted to take a moment to make sure you’re fully prepared. This survival thing isn’t easy, you know! Without further ado, here are a few handy tips you can employ during this weekend’s Metal Gear Survive beta: 1. Spend time in the Staging Area Like a lobby menu come alive, the Staging Area is where you and your friends come together before transporting into your mission. But don’t go jumping straight in! That would be foolish. Have a look around and you’ll see it has so much to offer. There’s a training area, a space to craft items, and you can even test out weapons/gadgets without having to worry about wasting ammo. Most importantly, you can plan your mission (and have some fun with your friends in the process)… 2. Resources, resources and… more resources! You’re not going to be able to create any items if you haven’t got the necessary resources. It will also make it tough to defend the Wormhole Digger and complete the objective, so any chance you have to go wandering a bit and gather resources… do it! You’ll have some “free” time at the start and between waves, making these the ideal times to go looking for precious pieces of wood, iron, and other important bits. Remember, break everything that can be broken and gather away. Just keep an eye on your weight! 3. Defend smartly It might seem like a good idea to just put a barrage of fences to cover all gaps leading the Wormhole Digger, but that won’t get you too far once the bigger waves of enemies start to attack. Instead, it’s better to defend smartly by looking at the arrows telling you the projected route of the nasties and placing defensive items appropriately. Also, don’t place fences too close to each other as they might all go tumbling down at the same if a big group decides to attack. Instead, back up a fence with a low barricade, or get stuck in there yourself and stab through the holes. The ol’ “fence-and-stab” technique, as we call it. 4. Stronger together! This one ties everything about co-op together. Communicate with your buddies, or at the very least look at what they’re doing so you can tackle the objective in the most efficient way possible. Duplicate fences or (even worse) placing one somewhere that hinders your team (we definitely haven’t done this one, nope) is not the way to go! Work together as a team instead. This is a big part of any co-op game, but it’s essential to succeed in Metal Gear Survive, especially if you want finish the harder missions and earn the best loot! 5. Explore… you never know what you might find Don’t be scared to go exploring! You can stumble upon some very helpful items between waves (and sometimes even during). The maps are quite sizeable, and resources are not the only things littered around the environment… That’s all for now — we’ll leave the rest for you to discover and enjoy as you play the beta. Download it this weekend and have fun! View the full article
  11. Happy New Year! With 2018 in full swing, we’re back with our ongoing series of new releases coming to PlayStation next week. Thank you for your patience as we took a brief rest at the end of last year for the winter holiday. Without further ado, let’s get to those new PlayStation games! See the full list below, and enjoy. New Releases: Week of January 9, 2018 The Count Lucanor PS Vita — Digital Join Hans in a fantasy world and experience a unique adventure, full of surprises and challenges. Get hooked on an immersive tale, where every decision counts and every clue is a piece to solve the puzzle and get the treasure. Energy Invasion PS4, PS Vita — Digital (Out 1/10) Energy Invasion — an arcade game inspired by the classic Breakout. Unlike the original game, your ball does not break blocks on its own, but can launch missiles in a chosen direction. Happy Drummer PS4 PS4 — Digital (Out 1/11) Happy Drummer is easy to play. All the in-game music was tailor-made by different composers worldwide, perfectly mixed to take you into a fully immersive world. Little Red Lie PS4, PS Vita — Digital Little Red Lie is a narrative-focused, interactive fiction experience that reduces the traditional nine-verb adventure game structure down to a single, context-dependent interaction: lie. Planetbase PS4 — Digital (Out 1/11) Planetbase is a strategy game where you guide a group of space settlers trying to establish an outpost on a remote planet. In the game you play the role of the base architect and manager, telling your colonists where to build the structures they will need to survive. Plox Neon PS4 — Digital Plox Neon’s classic visuals and exciting music turn this action-packed puzzle game into an entrancing experience. Use your wits to find the best way to clear areas of the map and trap monsters to earn points. Sword of Fortress the Onomuzim PS4 — Digital Many a century ago, in a land far away, a mighty king faces rebellion. This was the beginning of the most epic struggle between good and evil ever seen. Your Name (Original Japanese Version + regular) – Pre-Order Earth: One Amazing Day Jigsaw The information above is subject to change without notice. View the full article
  12. Welcome to 2018! The future! We all know 2017 was an incredible year for games, but now we can see exactly which ones players picked up. Read on to see PlayStation Store’s most-downloaded PS4 and PS VR games for the year of 2017. You’ll notice we’ve added a category for top PS4 Themes, as well. A lot of the titles on these lists are to be expected, but there are some surprises tucked in there… Friday the 13th at #3 on the PS4 list? Whoa! Oh, and just FYI: The charts here are based on the number of downloads from PlayStation Store — not total revenue. As we head into the new year, which games (that have been announced so far) do you think will end up on this list in January 2019? PS4 Games 1 Call of Duty: WWII 2 Destiny 2 3 Friday the 13th: The Game 4 Horizon Zero Dawn 5 Grand Theft Auto V 6 NBA 2K18 7 Rocket League 8 Minecraft: PlayStation 4 Edition 9 Madden NFL 18 10 Tom Clancy’s Ghost Recon Wildlands PS4 Add-ons 1 Call of Duty Black Ops III: Zombies Chronicles 2 Destiny 2 – Expansion Pass 3 Call of Duty: WWII – Season Pass 4 Horizon Zero Dawn: The Frozen Wilds 5 Battlefield 1 Premium Pass 6 Black Ops III – The Giant Zombies Map 7 Tom Clancy’s Rainbow Six Siege – Year 2 Pass 8 Call of Duty: Infinite Warfare – DLC1 Sabotage 9 Diablo III: Rise of the Necromancer 10 Call of Duty: MWR Variety Map Pack PS4 Themes 1 Legacy Dashboard Theme 2 Friday the 13th: The Game Theme 3 For Honor Dynamic Theme 4 Tom Clancy’s Rainbow Six Siege Ops Theme 5 Assassin’s Creed Origins – Dynamic Theme 6 The Last of Us Part II Stop Sign Theme 7 The Last of Us Outbreak Day Theme 8 Blue-eyed Wolf Theme 9 Rasta Reggae Skull HiQ Dynamic Theme 10 Skeleton Dance HiQ Dynamic Theme PS VR Games 1 Job Simulator 2 Superhot VR 3 PlayStation VR Worlds 4 I Expect You To Die 5 Batman: Arkham VR 6 The Elder Scrolls V: Skyrim VR 7 Fruit Ninja VR 8 Keep Talking and Nobody Explodes 9 Until Dawn: Rush of Blood 10 Driveclub VR PS Vita Games 1 God of War: Collection PS Vita 2 Adventure Time: The Secret of the Nameless Kingdom 3 Jak and Daxter Collection 4 Minecraft: PlayStation Vita Edition 5 Persona 4 Golden 6 Salt and Sanctuary 7 Need for Speed Most Wanted 8 Ratchet & Clank Collection 9 Star Wars: Battlefront II 10 PlayStation All-Stars Battle Royale PS Classics 1 Grand Theft Auto: San Andreas 2 Bully 3 Twisted Metal: Black 4 Grand Theft Auto: The Trilogy 5 Destroy All Humans! 2 6 The Warriors 7 Destroy All Humans! 8 Psychonauts 9 Jak and Daxter: The Precursor Legacy 10 Grand Theft Auto: Vice City View the full article
  13. Subscribe via iTunes, Spotify, Google or RSS, or download here You know Ashly Burch? Of course you do. She’s in this episode! We’ve got two new interviews in this episode, shining a light on Life is Strange: Before the Storm and upcoming PS VR megaton Blood & Truth. Plus, Ryan, Kristen and Justin gather to share what they played and watched during their respective holiday breaks. Happy new year! Stuff We Talked About Life is Strange: Before the Storm Blood & Truth Game of the Year 2017 Black Mirror Assassin’s Creed Persona 5 Recent Episodes 274: The Best of 2017 273: Donuts and Jedi 272: Sweet Dreams Are Made of PSX The Cast Justin Massongill – Social Media Manager, SIEA Ryan Clements – Sr. Social Media Specialist, SIEA Kristen Titus – Social Media Specialist, SIEA Send us questions and tips! blogcast@sony.com Leave us a voicemail! (650) 288-6706 Thanks to Cory Schmitz for our beautiful logo and Dormilón for our rad theme song and show music. [Editor’s note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.] View the full article
  14. Hey whats up PlayStation Blog people! I’m here to announce that OK K.O.! Let’s Play Heroes will be available on January 23rd! Let’s check out the first official gameplay trailer! When I was a teenager, I got a job at a grocery store to fund my addiction to video games and comics. My feelings for that time would eventually inspire OK K.O.! I wanted to make something that felt like those lazy weekend afternoons playing games and watching cartoons. So imagine my surprise when I not only got to make a cartoon based on my idea, but a video game too! Even as a cartoon fan, I’m immediately wary of cheesy tie-in games, so we knew this had to be different. We wanted to find a developer with an affinity for the material, and create the game in tandem with the show so neither the game developers or animators are trying to imitate one another. It was a tall request, but Cartoon Network eventually connected me(and my Co-Executive Producer Toby Jones) with Capy Games, the developer of Super Time Force and Superbrothers: Sword & Sworcery EP. I’d known about Capy for some time and was excited to work with them, but when we started, there was no real show yet to base things on. We had an old pilot, some character designs and a few story ideas, but we were still brainstorming and developing the show, and we wanted the game to develop in the same way. OK K.O.! Let’s Play Heroes | Screenshot Gallery The basic idea for the game came from a couple of great hangouts where we geeked out about games we love, weird gameplay concepts and ideas for jokes. We immediately invited Capy into the animation process, so they could understand the characters and see where we were headed. It became a true collaboration, with Capy integrating many of our ideas into the game, while the show team found similar inspiration in many of Capy’s ideas. In the end, Capy created an awesome game, with a storyline that works on its own. I’m a big fan of when pieces of media feel personal to the people who made them- the OK KO! show is a labor of love and you can see the fingerprints of the artists in the final product. The game is the same way. You can see a specific, personal style that is all Capy! There’s also tons of original animation by Capy and Exit 73 Studios. And the game features an amazing soundtrack by doseone (whos music you may have heard in Samurai Gunn, Enter the Gungeon, Niddhogg 2 and others). OK, K.O.! Let’s Be Heroes airs on Cartoon Network (go watch now!) and it’s about a group of friends who work at a convenience store and are also cool heroes. The main character is a kid (K.O.) who dreams about leveling up so he can save the day just like the heroes he looks up to. The console game, OK K.O.! Let’s PLAY Heroes, is part side-scrolling beat-’em-up brawler, part RPG, and just like in the series, it’s about questing to help your friends and fellow heroes while honing your own special skills. In the game, these quests play out kind of like a season of short episodes, where you’re helping people at Lakewood Plaza Turbo, and as you build stronger relationships with those characters, you get to call them in to assist you in battle. And of course, it wouldn’t be a beat-‘em-up without tons of killer punches, kicks, jump attacks and super moves! OK K.O.! Let’s Play Heroes is coming to PS4 on January 23, 2018. View the full article
  15. The team over at PlayStation EU have put together an excellent series of posts gathering some end-of-year thoughts from a group of prolific creators. We were thrilled with how they turned out, so we’re running the series here as well. If you’re based in Europe, do yourself a favor and bookmark the EU PlayStation.Blog for more high-quality, region-appropriate updates and announcements into 2018 and beyond. Hear that? That’s the sound of multiple Trophies being unlocked worldwide, as we try and clear our backlog in anticipation for what’s ahead in 2018 and beyond. Some of the gamers causing that iconic sound to ring out? Developers of your favourite games this year, who are also rushing to clear their gaming calendars. We asked them what titles have got them personally excited. Here’s their selection. God of War As chosen by… “I am really looking forward to this father and son adventure. The new direction Santa Monica Studios is taking the franchise is looking very promising and I can’t wait to see what larger-than-life set pieces they have been creating.” Hermen Hulst, Co-founder, Guerrilla Games (Horizon Zero Dawn) “It has been a while since the last title in the series, so I’m really looking forward to seeing how Kratos has evolved. From watching the video that has been released, I get a sense that the actions and gore are really going to live up to expectations.” Fumihiko Yasuda, Director, Team Ninja (Nioh) “The player experience is obviously great, but seeing how far they can push the technical limits of the PlayStation 4 hardware and thus raise the bar for game developers all over the world is both frightening and exhilarating at the same time! Seeing if my own predictions about how the story will develop is also something that I am secretly looking forward to a lot!” Naoki Yoshida, Director, Square-Enix (Final Fantasy XIV: A Realm Reborn) Days Gone As chosen by… “Days Gone looks like a fabulous mix of third person zombie carnage and smart storytelling that will be a brutal blast to play. I can’t wait.” Steve Goss, Director of Design, Supermassive Games (Until Dawn: Rush of Blood, Hidden Agenda) “ZOMBIES, and bloody loads of them. Get in my PS4 Pro right now!” John McLaughlin, Senior Producer, XDev Studios Marvel’s Spider-Man As chosen by… “My son and I have played the trailer for Insomniac’s Spider-Man so much that we’ve worn a groove in YouTube. Looks. Amazing. Cannot. Wait!” Capsar Field, CEO, Wish Studios (Knowledge is Power!) “It just looks so much fun to play!” John Johanas, Director, Tango Gameworks (The Evil Within 2) “I am really looking forward to experiencing the same kind of roller-coaster ride feelings from the movies in video game form.” Takashi Katano, Director, Square-Enix (Final Fantasy XII: The Zodiac Age) Monster Hunter: World As chosen by… “I have a big interest in seeing how fans overseas rate this new Japanese-made Monster Hunter that has been reborn for PS4!” Hiroaki Kato, Producer, Square-Enix (Final Fantasy XII: The Zodiac Age) “I spent countless hours playing all the Monster Hunters and never get tired of it. I played it at PAX this year and it just stoked the fire even more. The level of polish is nuts. Can’t wait!” Steve Madureira, Lead Designer/Lead Animator, Airship Syndicate (Battle Chasers: Nightwar) Dreams As chosen by… “Of course I am very biased here, as I previously worked with Media Molecule a few years ago and Dreams was already in the works. Now I’m just eager to see how far they improved it. It’s a very ambitious project with fabulous technology.” Omar Cornut, Co-founder, Lizardcube (Wonder Boy) “I had the chance to play it and it is incredible!” Raul Rubio Munarriz, Co-founder, Tequila Works (Rime) The Last of Us Part II As chosen by… “The first game was an amazing accomplishment that made me re-evaluate what is possible in terms of video game storytelling. Part II looks even more fantastic.” Jens Matthies, Creative Director, MachineGames (Wolfenstein II: The New Colossus) “I can’t wait to see what Naughty Dog has in store for us. It’s going to be heartbreaking, but oh-so worth it!” Brad Davey, Lead Designer, Sumo Digital (Snake Pass) Red Dead Redemption 2 As chosen by… “Red Dead Redemption is one of my most cherished videogame experiences in recent years. Rockstar took their open world formula and created a breath of fresh air with their western setting… now, after a long eight years, we will be returning to the amazing world that grabbed me in and held tightly. I simply cannot wait to see what Rockstar delivers.” Khalil Osaimi, Media Designer, Housemarque (Nex Machina, Matterfall) Ace Combat 7 As chosen by… “First and foremost, I have high hopes for PS VR. Apparently you’ll be able to frantically swing your head around to see enemy fighters, just like you would in a real fighter jet. I can’t wait to experience those true-to-life dogfights next year.” Keiichiro Toyama, Director, SIE Japan Studio (Gravity Rush 2) Dragon Quest Builders 2   As chosen by… “In the first title, you had to defend cities you designed from bosses, and you needed to construct buildings based on set plans by putting materials together. It did a great job of balancing elements that make people want to do and have more and more. I have been looking forward to the sequel ever since I finished the first one.” Tsutomu Kouno, Designer, SIE Japan Studio (LocoRoco) Ni no Kuni II: Revenant Kingdom As chosen by… “I cannot wait to immerse myself in the gorgeous world of Ni No Kuni again. Thinking back on how great Oliver’s story was, and all the emotion that comes rushing back with that has me ready to explore the other parallel worlds Revenant Kingdom has waiting for us.” Jeramy Bergerson, Associate Producer, Arkane Studios (Prey) Detroit: Become Human As chosen by… “This is the one that I will buy and play on day one.” Henrik Larsson, Producer, Tarsier Studios (Little Nightmares, Statik) Death Stranding As chosen by… “I can safely say this is the game I’m most looking forward to. I’m a big fan of Hideo Kojima and Mads Mikkelsen. The teaser trailers have been very strong so far, even though I didn’t understand anything that was going on in them! Classic Kojima.” James Valls, Senior Producer, Rebellion (Battlezone) 13 Sentinels: Aegis Rim   As chosen by… “The one that I’m most curious about is probably 13 Sentinels: Aegis Rim. Mr. Kamitani from Vanillaware makes games that are so appealing, I always end up buying them.” Yoko Taro, Director, Platinum Games (Nier: Automata) Concrete Genie As chosen by… “Another Paris Games Week treat. It looks really beautiful and expressive and unlike anything else… I want to steal those visuals!” Gavin Price, Creative Lead, Playtonic (Yooka Laylee) View the full article